Quote Originally Posted by TouchandFeel View Post
They changed the HP sponge approach for good reason and gave WAR direct defensive abilities yet kept the huge amount of self-heals in one form or another for some reason in the subsequent iterations. I personally would have preferred if they had reigned in the self-heal from the ability to emphasize it as a support ability but now they have removed the target requirement instead signaling that they are fine with it not being mainly a support ability and again doubled down on "WAR gets huge self-heals because ...".
While I do agree with this to some aspect and the heal tank didn't work back then, but it most certainly works now. If I may...

Clemancy - pure DPS lost, but a STUPID nigh insane SELFISH cure. Can be used on other party members. With req. buff I have healed healers in trouble for 70k crits.....damn! No req. buff...40-50k heal
Aurora - Decent self heal to an already strong cooldown rotation that you really can have a constant cooldown on GNB at all times....Can be cast on other members with no issue. Great OT utility
Abyssal Drain - maybe one of the weakest self heal abilities in a 1v1 aspect. But in AOE, HOLY MOLY is it strong as hell. I personally couple this with large pulls. Living Dead with Abyssal Drain is actually OP as hell, and highly rewarding. TBN....stop crying you have the best mitigation tool in the game....literally the best...ever...for all time!

And now we have Nascent Flash, which is now a REAL skill no longer shackled to a party member. This with burst phase and more Path heals....I guarantee healers are going to love healing warriors as they can pretty much take care of themselves much like DRK, PLD, GNB, can.....o wait......that's all the tanks!

Huh....that's weird...like they are all...equal....