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  1. #21
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Xtrasweettea View Post
    It seems SE is listening to input.

    These WAR adjustments were requested since the start of this expansion here on the forums, in other social media, and within the games. These requests are basic and were mostly uniformly agreed upon.

    If you want changes to DRK: those changes need to be basic/simple changes and uniformly agreed upon.

    Go back and look at the threads within these forums alone. How many simple, requests were there and how many of those simple requests were widely approved upon? How about next to none.

    Most DRK change requests and ideas within these forums were full revamps or major code change requests. It's obvious SE right now isn't going for full code changes. They will do simple changes. Changing a variable from 15 to 30 and 30 to 60 isn't difficult. Setting NF's target requirement to "FALSE" isn't difficult either.

    Of course, the community beyond the three or four same people who post on these forums requesting DRK changes and pining for StB/HW need to get on board. To me, it seems like the community "forgot" about DRK and not SE.
    I'm just glad that SE now works like DRK shadows where you get 30 secs up to a max of 60. We've been stuck at 30 secs since 2.0 and was only recently changed now but before the dps increase among the tanks was enough to warrant the uptime. In ShB not so much so the change was needed. Idc about the dmg tbh since it's so minuscule between the tanks but this may result in an indirect buff since FC is now slightly faster to obtain, via SP, and you will be healing slightly more. Very slightly though. Best change is the Nascent Flash. The job can finally feel smooth again when it comes to the self heals department. Glad to see that Yoshi is listening to some extent. Now we just need OT stances back in 6.0.
    (1)

  2. #22
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    https://forum.square-enix.com/ffxiv/...WAR-needs-love

    "I said this back in March and I was crucified for thinking NF was a meh ability.

    I still think this today, and still feel that the devs should come up with something better that is more inline with the other tank classes that don't rely on another class to use. I mean PLD can even heal themselves to proc Divine Veil if the healer isn't healing them.

    Warrior is still a "cool" class to play and will probably always be a cool class to play. It's hard hitting and gratifying to see huge numbers pop up. But the job needs to have some synergy added to make it "less of a chore" to play.
    PLD is perfect combat flow
    DRK is perfect combat flow (best in my opinion)
    GNB is perfect combat flow
    WAR needs work on it's burst phase as I find it very "stars align" you get good DPS feel. Same with NF as it's usable only when it's right, and in this case large AOE packs. I hardly ever use it on bosses or 8 man raids. I usually use raw intuition for damage reduction. Apart from using as OT ability...it's still just MEH.

    And let's be honest with NF is only good with Inner Release. Other then that it's strong with if you pop Infuriate for Inner Chaos. Might get 18-24k heals.

    Might as well bring back Bloodbath as a warrior only skill and remove it from all the DPS roles. Shake it Off is the only raid utility that is one of the warriors strongest. Raid wide damage reduction...AND it applies to the warrior also. Great skill.

    Anyways...those are my opinions."

    I suppose you can all blame me lol! Post from May.

    https://forum.square-enix.com/ffxiv/...ior-clunkyness Thread I started in March....and I got flamed lol

    Warrior clunkyness
    "First off I would like to explain I enjoy 80 warrior. I like it's sustainability. I like it's heavy hitting play style. I actually enjoy it's simple rotation.

    But the one thing that I can't wrap my head around is Nascent Flash. The more that I use it the more I want bloodbath back. Bloodbath is a superior skill compared to how Nascent Flash works with another party member. Bloodbath lasts longer and is easier to use (PS4 player). With that being said I don't understand SE's idea being giving warrior an inferior skill that relies on another party member to work. You can't even use it soloing to boot.

    Now I understand the idea behind nascent flash in sustainability don't get me wrong there. But for boss fights it feels useless compared to what Raw Intuition offers with such a short cooldown."

    By useless I meant not lining up with burst windows when I needed it (infuriate or Inner release), and I would save it for those. Mitigation > self heal seemed more useful (why i got flamed)
    (0)
    Last edited by Sqwall; 08-11-2020 at 03:17 AM.

  3. #23
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sqwall View Post
    I mean PLD can even heal themselves to proc Divine Veil if the healer isn't healing them.
    Yes I understand that this isn't a comparable skill to NF. Shake it off is a better representation here. I was merely referring to how easy it is to use divine veil if a healer is busy. No requirements to be stuck with.
    (0)
    Last edited by Sqwall; 08-11-2020 at 03:06 AM.

  4. #24
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    https://forum.square-enix.com/ffxiv/...ior-clunkyness

    BTW this is some straight up Matrix oracle stuff in this post...
    (0)

  5. #25
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Honestly I have never been more excited to play WAR now. This means I open with
    Tomahawk, Storms Eye combo, infuriate, inner chaos, infuriate, inner chaos, Inner release (reset Storms eye timer) x5 fell cleave, Path, Path, Fell Cleave, Infuriate, Inner Chaos, Path, Patch, Fell Cleave, Storms Eye, so on and so on....THIS makes more sense and I love the less focus on upkeep for storms eye.

    This helps with sustainability with more focus on Path and Beast Gauge gains. I am REALLY excited to finally get into WAR, since this is were I think SE wanted the class since back in ARR. It's Flashy!, Heavy Hitting!, Raw Beast Mode!, Death Metal Tank!, and I love it!
    (1)
    Last edited by Sqwall; 08-11-2020 at 04:09 AM.

  6. #26
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    I honestly don't really have an issue with the WAR changes to the upkeep of Storm's Eye since there have been legitimate complaints regarding it's upkeep for a while now. As for the idea of making it this much easier resulting in the buff upkeep becoming "braindead" similar to DRK's Darkside, I'm not sure I fully agree with that since it just results in you having to use Storm's Path less frequently whereas Edge/Flood are used consistently on DRK regardless. I mean I get that having to use Storm's Path less and having to pay less attention to the buff is simplifying an aspect of the job, that I agree with. Curious though how much of a potential dps buff not having to use Storm's Path as much could provide over an encounter.

    So now for an unpopular opinion. I don't like the change to Nascent Flash because I've always felt that NF is supposed to be the support ability equivalent of TBN, HoS and Intervention. The self-heal from NF has always been too powerful imo and turned a support ability into primarily a really strong self-sustain ability instead. It seems like the devs and many of the players can't get beyond WAR's past where it's tankiness came from being a huge HP sponge with lots of self-sustain to compensate for a lack of direct defensive abilities. They changed the HP sponge approach for good reason and gave WAR direct defensive abilities yet kept the huge amount of self-heals in one form or another for some reason in the subsequent iterations. I personally would have preferred if they had reigned in the self-heal from the ability to emphasize it as a support ability but now they have removed the target requirement instead signaling that they are fine with it not being mainly a support ability and again doubled down on "WAR gets huge self-heals because ...".

    With the GNB changes, I'm not yet sure what I think. While on paper it looks like a very small boost, it is actually a regularly occurring 100 potency boost to HP, 50 pot from the heal and 50 pot from the shield. That extra potency should help GNB feel a bit more sturdy which is nice and I would argue warranted, but then that sort of throws off the argument that I have seen justifying GNB's higher dps with it being balanced out by being less sturdy. So curious to see how this change actually falls out.
    (5)
    Last edited by TouchandFeel; 08-11-2020 at 04:18 AM.

  7. #27
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by TouchandFeel View Post
    I honestly don't really have an issue with the WAR changes to the upkeep of Storm's Eye since there have been legitimate complaints regarding it's upkeep for a while now. As for the idea of making it this much easier resulting in the buff upkeep becoming "braindead" similar to DRK's Darkside, I'm not sure I fully agree with that since it just results in you having to use Storm's Path less frequently whereas Edge/Flood are used consistently on DRK regardless. I mean I get that having to use Storm's Path less and having to pay less attention to the buff is simplifying an aspect of the job, that I agree with. Curious though how much of a potential dps buff not having to use Storm's Path as much could provide over an encounter.
    It is unlikely to affect the warrior's dps ceiling significantly. At most the gain is going to be 10 more Beast gauge every 3 minutes. The gain is going to be more on the dps floor as lower skilled players won't be clipping the buff as much and won't be dropping the buff during IR as much.

    So now for an unpopular opinion. I don't like the change to Nascent Flash because I've always felt that NF is supposed to be the support ability equivalent of TBN, HoS and Intervention. The self-heal from NF has always been too powerful imo and turned a support ability into primarily a really strong self-sustain ability instead. It seems like the devs and many of the players can't get beyond WAR's past where it's tankiness came from being a huge HP sponge with lots of self-sustain to compensate for a lack of direct defensive abilities. They changed the HP sponge approach for good reason and gave WAR direct defensive abilities yet kept the huge amount of self-heals in one form or another for some reason in the subsequent iterations. I personally would have preferred if they had reigned in the self-heal from the ability to emphasize it as a support ability but now they have removed the target requirement instead signaling that they are fine with it not being mainly a support ability and again doubled down on "WAR gets huge self-heals because ...".
    You are not alone in your opinion on Nascent Flash.
    (3)

  8. #28
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TouchandFeel View Post
    They changed the HP sponge approach for good reason and gave WAR direct defensive abilities yet kept the huge amount of self-heals in one form or another for some reason in the subsequent iterations. I personally would have preferred if they had reigned in the self-heal from the ability to emphasize it as a support ability but now they have removed the target requirement instead signaling that they are fine with it not being mainly a support ability and again doubled down on "WAR gets huge self-heals because ...".
    While I do agree with this to some aspect and the heal tank didn't work back then, but it most certainly works now. If I may...

    Clemancy - pure DPS lost, but a STUPID nigh insane SELFISH cure. Can be used on other party members. With req. buff I have healed healers in trouble for 70k crits.....damn! No req. buff...40-50k heal
    Aurora - Decent self heal to an already strong cooldown rotation that you really can have a constant cooldown on GNB at all times....Can be cast on other members with no issue. Great OT utility
    Abyssal Drain - maybe one of the weakest self heal abilities in a 1v1 aspect. But in AOE, HOLY MOLY is it strong as hell. I personally couple this with large pulls. Living Dead with Abyssal Drain is actually OP as hell, and highly rewarding. TBN....stop crying you have the best mitigation tool in the game....literally the best...ever...for all time!

    And now we have Nascent Flash, which is now a REAL skill no longer shackled to a party member. This with burst phase and more Path heals....I guarantee healers are going to love healing warriors as they can pretty much take care of themselves much like DRK, PLD, GNB, can.....o wait......that's all the tanks!

    Huh....that's weird...like they are all...equal....
    (0)

  9. #29
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Sqwall View Post
    Clemancy - pure DPS lost, but a STUPID nigh insane SELFISH cure. Can be used on other party members. With req. buff I have healed healers in trouble for 70k crits.....damn! No req. buff...40-50k heal
    Aurora - Decent self heal to an already strong cooldown rotation that you really can have a constant cooldown on GNB at all times....Can be cast on other members with no issue. Great OT utility
    Abyssal Drain - maybe one of the weakest self heal abilities in a 1v1 aspect. But in AOE, HOLY MOLY is it strong as hell. I personally couple this with large pulls. Living Dead with Abyssal Drain is actually OP as hell, and highly rewarding. TBN....stop crying you have the best mitigation tool in the game....literally the best...ever...for all time!
    Each cast of Clemency drops a Paladin's dps by a significant amount. They might be able to toss out 1800 to 2520 potency heals during their burst window, but this comes at a cost of 525+ dps every cast.
    Aurora on a 60s cooldown with a total potency of 1200. Aurora and Equilibrium have the exact same healing potential.
    Abyssal Drain is equal to Equalibrum and Aurora as a heal when you have 6 targets but severely weakens as a heal with fewer.

    Nascent Flash combined with Inner Chaos is a 1610 potency self-heal every 20s. No other tank can keep up without losing a lot of dps..

    And now we have Nascent Flash, which is now a REAL skill no longer shackled to a party member. This with burst phase and more Path heals....I guarantee healers are going to love healing warriors as they can pretty much take care of themselves much like DRK, PLD, GNB, can.....o wait......that's all the tanks!
    Not really. Warrior is unlikely to need very much healing. With the NF changes, Equilibrum and Thrill of Battle, there will be little need to heal them outside tank busters. No other tank has near the self-healing that a Warrior has and pretty much no solo combat will be able to kill a Warrior.
    (7)
    Last edited by Ultimatecalibur; 08-11-2020 at 06:00 AM.

  10. #30
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Each cast of Clemency drops a Paladin's dps by a significant amount. They might be able to toss out 1800 to 2520 potency heals during their burst window, but this comes at a cost of 525+ dps every cast.
    Aurora on a 60s cooldown with a total potency of 1200. Aurora and Equilibrium have the exact same healing potential.
    Abyssal Drain is equal to Equalibrum and Aurora as a heal when you have 6 targets but severely weakens as a heal with fewer.

    Nascent Flash combined with Inner Chaos is a 1610 potency self-heal every 20s. No other tank can keep up without losing a lot of dps..



    Not really. Warrior is unlikely to need very much healing. With the NF changes, Equilibrum and Thrill of Battle, there will be little need to heal them outside tank busters. No other tank has near the self-healing that a Warrior has and pretty much no solo combat will be able to kill a Warrior.
    Closest is gunblade through aurora and I think the heal from brutal shell is a natural part of their rotation.
    I haven't leveled GNB just yet though I admit
    (0)

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