They were a nice bonus when you were put in those dungeons by the roulette, but if you actually need the materials for a crafting project it's way faster to farm company seals and buy them. Or, if you're like me, you buy the materials first and then get the seals back soon after from turning in all the junk gear you greed from dungeons. I get more seals than I know what to do with so I'm just happy if I actually have something useful to spend them on.
You complain about it, but how many parties branch off in Sastasha?
None, because there's no point in it. The only time people do full clears is when someone asks for the achievement. The entire reasons dungeons got made more and more linear is because people didn't like it when they weren't hallways.
FF13, while I like it, has the issue in a completely different place. Since that's single-player and you only go to each area once, making them more open would reward players for their own unique playstyle. 14 is an MMO where you see the same dungeons over and over, so making them not linear just wastes everyone's time and effort.
Don't get me wrong, I like non-linear progression, but only if I'm not playing with 3 other guys who want to hustle.
Last edited by Ammokkx; 08-11-2020 at 05:38 PM.
Last edited by MsQi; 08-11-2020 at 09:37 PM.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
Since collectable synthesis is being removed, please can someone explain to me how we will synthesize collectables moving forward? Are they just going to be in the special recipes section, instead of the leveling recipes section?
That's correct (to my understanding). Collectable recipes will be entirely separate from normal ones, so no more accidentally making a normal item when you wanted a collectable, or vice versa.
I just wanna Succor daddy.
I'm rather confused. Last time they added a new crafted primal weapon they added them for the new jobs (GNB and DNC) and now they are back to not making them for these jobs? I'm...actually rather irritated by this, ESPECIALLY since they are Suzaku weapons. Seriously SE, what the heck gives? That's a really sore spot for me in what would otherwise be a decent patch. Takes some of the wind out of my sails, that's for sure.
Edit: Apparently they added just about all of the crafted Stormblood weapons for all the other jobs. VERY salty about this now.
Last edited by Vahlnir; 08-11-2020 at 09:11 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.