Hooray for linear progression! FF13 would be proud of our pretty hallways...besides Aurum Vale and Longstep
You complain about it, but how many parties branch off in Sastasha?
None, because there's no point in it. The only time people do full clears is when someone asks for the achievement. The entire reasons dungeons got made more and more linear is because people didn't like it when they weren't hallways.
FF13, while I like it, has the issue in a completely different place. Since that's single-player and you only go to each area once, making them more open would reward players for their own unique playstyle. 14 is an MMO where you see the same dungeons over and over, so making them not linear just wastes everyone's time and effort.
Don't get me wrong, I like non-linear progression, but only if I'm not playing with 3 other guys who want to hustle.
Last edited by Ammokkx; 08-11-2020 at 05:38 PM.
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