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  1. #81
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Infindox View Post
    I mean yeah, the game needs more and I'll agree with that. But I think it'll last a little longer then a week with some people (not all).
    They are going to be bought. It's in the patch notes.

    "Aged and otherwise damaged items used to craft vintage gear can now be purchased from shops.
    Vendor
    Memeroon, Upper La Noscea (X:14.8 Y:24.2)
    Junkmonger, Upper La Noscea (X:26.1 Y:26.4)"
    (0)
    Last edited by Ilenya; 08-11-2020 at 06:35 AM.

  2. #82
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    I'll almost miss x-ethers dropping from old dungeon chests. Almost, in that my playing has dropped off, and I haven't really run those much anymore. But it was kinda nice that I had held onto them for BLM. Sure they're cheap to acquire, but, had a stash on hand as I learned of the quad-Flare.

    Oh, removal of non-augmented poetics gear. That's something. I think I might be slightly screwed over on that, as I had saved up the items for buying GNB/DNC weapons, but haven't yet gotten them to 70 to buy them...
    But, sweet that it sounds like hopefully the rings will no longer conflict. Looking forward to upgrading those.
    (0)
    Last edited by Hasrat; 08-11-2020 at 06:17 AM.

  3. #83
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    MCH being untouched bugs me but I guess that’s what expansions are for

    AST changes are worrying as usual, and BRD potency buff isn’t enough tbh
    (0)

  4. #84
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rilifane View Post
    PLD would be what RdM was before the buffs and still is for many parties: training wheels.
    Once prog time is over, WAR/ DRK would be standard. Why bring a tank with stellar defense or self heal if it's overkill and doesn't save your healers GCDs?
    RDM is no such thing, and it never has been. RDM is a legitimate part of the party in its own right. You can argue that the caster role has balancing issues because SMN brings mostly the same utility RDM does as well as more DPS, but reducing my job to "training wheels for prog" really pisses me off. People like you who push this meme are the worst. >:|
    (1)

  5. #85
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Amnmaat View Post
    What Warrior really needs is to do the most damage of any tanks, but not by a little bit, it should be significant.
    WAR, the most damage
    PLD, the most defense
    DRK, The option to use their shadow energy for a lot of defense or to do a lot damage
    GNB, Medium damage. Option for high self healing or high defense
    Yawn, Warriors demanding that their job be the best in the game again, how boring. Warrior belongs in the trash bin. In FFXIV, nothing matters more than damage. What you are saying is you want warrior to be the undisputed king of tanks again and to that I say no thank you.
    (3)

  6. #86
    Player
    Sauteed's Avatar
    Join Date
    Mar 2020
    Posts
    373
    Character
    Oishi Tamanegi
    World
    Zurvan
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Ammokkx View Post
    Shoutout to all the junk loot being removed from the dungeons. Maybe now people will stop going off in a completely unrelated, time-wasting direction for a grand total of 3 potions you can't even use because they heal too little.
    I wish they'd give us an option to tell our retainers NO when they bring us back like a fish or random gear loot that wasn't even relevant back in 2.1 .. or potions/elixirs etc. I have 4 retainers I thought about getting more but nah, it's not worth it to me if that is the majority of what I get back. I know i can ask them to do things like hunt for specific ingredients, but I would happily continue just using quick exploration if they added a "No thanks" or instant sell in that little reward menu. Perhaps this is the next step in eliminating inundating us with trash garbage.

    I think a lot of people hated the "TP" gauge, and they wanted more WoW like combat, but I might be the minority that enjoyed having another resource to be concerned with. It could have been restored in several other ways than what we had, but I did feel it added another layer of technical complexity that the game feels like it is sorely missing right now. The trinity style of gaming to me is also getting kind of stale, I do enjoy being able to just form a party with friends and queue up with "mismatched" classes when we all want to go as what we want to go as, so I like that. But just endless run into stuff and aoe it down asap getting pretty heckin boring. There are some things I like about the "new system", but if I had to pick between what we have now and what we had then, I'd definitely go back. Sure we had super man pulls all over the place, but I feel like "in order to make the game more accessible" we have kind of turned the game into baby's first mmo, and it doesn't need to be that. Not sure how this ties into the "full patchnotes" theme of the thread, but I hope this post gets seen by someone that is on the team and they kind of grasp what I mean. This game doesn't need to be drag your fingertips over the numbers at the top of the keyboard and win easy. And the instance dungeons are fine, but can you please try to break the mold some? Please? If you're only gonna give us 1 dungeon per update cycle, raise the bar please. Cosmos was pretty cool I think, probably the best dungeon of ShB imo. I am also not fond of ShB at all as an expansion so the community may say my opinion is not valid. I found it the most boring of the entire game, ARR 2.1 to 3.0 included. Like more boring than things you went back and pruned for the sake of making it less boring. I have utterly rejected the pvp changes, and I'm pretty sure my opinion on that is in the prevailing majority area. I don't even do roulettes anymore, don't cap my Allegory weekly, I deco fc houses, friend's houses when they ask, and go to "rp" clubs and fake being a drunk online for completely random people and have a blast doing it. The content being pushed out is just not engaging for me due to just trying to shove it out there for the masses to gobble up. I did Neir raid like 3 times. 3. XD I'm also not into the Neir series so I have no idea what is so appealing about it, sure some of the glam was appealing for people, but as a raid I found it kind of bleh. Dun Scaith which I've only gotten to do recently was WAY more of the kind of content I'd like in a raid.

    Additionally, I really been into eating peanut butter and jelly lately. Pretty nummy.
    (2)
    Last edited by Sauteed; 08-11-2020 at 07:19 AM.

  7. #87
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Katie_Kitty View Post
    Yawn, Warriors demanding that their job be the best in the game again, how boring. Warrior belongs in the trash bin. In FFXIV, nothing matters more than damage. What you are saying is you want warrior to be the undisputed king of tanks again and to that I say no thank you.
    I understand your point. Eventually we're gonna have to ask Square-Enix to have 2 categories for jobs: PVE and PVS/PVU (savage/ultimate). PVE would allow for very creative job balance and mechanics. While PVS/PVU would allow for very complex fights where all the roles are balanced to do similar damage/defense/healing, just in different ways.

    Square-Enix could be pioneers by doing this. Showing other mmorpgs why they're the best mmorpg in the market.
    (0)

  8. #88
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Sauteed View Post
    I wish they'd give us an option to tell our retainers NO when they bring us back like a fish or random gear loot that wasn't even relevant back in 2.1 .. or potions/elixirs etc. I have 4 retainers I thought about getting more but nah, it's not worth it to me if that is the majority of what I get back. I know i can ask them to do things like hunt for specific ingredients, but I would happily continue just using quick exploration if they added a "No thanks" or instant sell in that little reward menu. Perhaps this is the next step in eliminating inundating us with trash garbage.
    I have 8 retainers, handy if you don't want to farm, annoying on quick ventures and results are:
    Cordial (HQ)
    Retainer Fantasia
    Ice Pick(NQ)
    Shire Philosopher's Ring
    Rubber (NQ)
    Hingan Watchtower
    General Purpose Pastel Green Dye x2
    Oriental Pipe

    Well worth the hour and 16 ventures spent
    (1)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  9. #89
    Player
    Sauteed's Avatar
    Join Date
    Mar 2020
    Posts
    373
    Character
    Oishi Tamanegi
    World
    Zurvan
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Gula View Post
    I have 8 retainers, handy if you don't want to farm, annoying on quick ventures and results are:
    Cordial (HQ)
    Retainer Fantasia
    Ice Pick(NQ)
    Shire Philosopher's Ring
    Rubber (NQ)
    Hingan Watchtower
    General Purpose Pastel Green Dye x2
    Oriental Pipe

    Well worth the hour and 16 ventures spent

    I think it boils down to odds really. "Luck" as some may call it. More often than not, I get some NQ sky rat harness or something of lesser usefulness that will sit on the MB on my homeworld for maybe 7 to 10 days, before I take it off and just desynth or vendor it. Occasionally I may get a nice deco for house, or something to is just bizarro cool, like an unfinished shawl . I do like house deco. Had my oldest retainer bring back a Hingan Roof (nanpu) the other day, and it was worth it for the laugh XD . Like A ROOF! She came back with a ROOF to give me. Feel sorry for whoever she stole that from. But overall, I think the system would be improved with a "No thanks" or Vendor it option right there in the reward screen.
    (1)

  10. #90
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,634
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Infindox View Post
    I mean yeah, the game needs more and I'll agree with that. But I think it'll last a little longer then a week with some people (not all).
    Ehh. Unless you're playing for a couple hours a week, this patch won't last long for most people.

    Quote Originally Posted by Rilifane View Post
    PLD would be what RdM was before the buffs and still is for many parties: training wheels.
    Once prog time is over, WAR/ DRK would be standard. Why bring a tank with stellar defense or self heal if it's overkill and doesn't save your healers GCDs?
    Case in point: Tenacity.

    It provides upwards of 5-7% mitigation yet no tank remotely wants it over Critical or Direct Hit (Determination for Warrior). Why? That extra mitigation isn't enough to save a GCD healer, thus being worthless. So while Tenacity is better than Parry because it also provides damage, it's still a sub-stat you take if the stats you usually want are capped.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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