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  1. #71
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    What Warrior really needs is to do the most damage of any tanks, but not by a little bit, it should be significant.
    WAR, the most damage
    PLD, the most defense
    DRK, The option to use their shadow energy for a lot of defense or to do a lot damage
    GNB, Medium damage. Option for high self healing or high defense
    (4)

  2. #72
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Infindox View Post
    This is a "catch-up" and QoL patch. There will be a big influx of new people playing because of the trial game including HW as well as just general changes to ARR (I have so many people going to start tomorrow because they were waiting on the ARR fix). They also added a weekly in the Unreal fight and a daily that'll last for a least a few weeks with Dwarves.
    Notice how the Faux thing is weekly
    The game needs more daily activities outside of rouletes.
    Dwarves...yeah crafting, ok I guess.
    (0)

  3. #73
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ilenya View Post
    This makes it sound like every other healer change the past two expansions.
    It pretty much falls in the same category, yes.
    Things get simplified for accessibility. That's not inherently bad because you need to take every type of player into account, from new players to highly skilled top tier players. If the gap between skill floor and skill ceiling is too wide because the skill ceiling is too high it means that even if you want to play it on an average level you still have to bring above average skill compared to easier classes.
    It leads to a lot of frustration among players because you feel like you work your ass of for nothing.

    But constantly bringing down the skill ceiling will not suddenly get everyone to switch from WhM or SCH to AST. QoL changes are good, they did that with MP management. It makes leveling AST much less of a nightmare in ShB dungeons than it was on release.
    But to also touch the skill ceiling just seems unneccessary. Before 5.3 you always had the option to ignore it if it felt too much for you or really use and potentially optimize it, if you wanted to. Now that choice has been taken away and the players it affected most are the ones who enjoyed it.

    I'm salty, I know. And come Tuesday, I will probably jump off the platform as soon as we zone into e5s because I will thoroughly miss rushing through the busy openers and reopeners and feeling great when I nailed it.
    (0)

  4. #74
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,001
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Quote Originally Posted by LittleChickenNugget View Post
    -Pouts in Viera and Hrothgar neglect.-
    You got mannequins!
    (1)

  5. #75
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Thank fights like Ultimates where every job need to be the same or the meta will exclude certain jobs.
    It's funny how all mmorpgs get into this problem where they want to push difficulty so high that you either have people crying about balance or about how all the classes are so basic.

    They might have to separate job balance into PVP, PVE, and PVU (ultimates).
    (1)

  6. #76
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,001
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Quote Originally Posted by Ammokkx View Post
    Shoutout to all the junk loot being removed from the dungeons. Maybe now people will stop going off in a completely unrelated, time-wasting direction for a grand total of 3 potions you can't even use because they heal too little.
    Looks also removing chests with just crafting items in them too. No indication how we will receive them now, such as the crafting items in Qarn.
    (0)

  7. #77
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,320
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Amnmaat View Post
    Notice how the Faux thing is weekly
    The game needs more daily activities outside of rouletes.
    Dwarves...yeah crafting, ok I guess.
    I mean yeah, the game needs more and I'll agree with that. But I think it'll last a little longer then a week with some people (not all).
    (0)

  8. #78
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Amnmaat View Post
    What Warrior really needs is to do the most damage of any tanks, but not by a little bit, it should be significant.
    WAR, the most damage
    PLD, the most defense
    DRK, The option to use their shadow energy for a lot of defense or to do a lot damage
    GNB, Medium damage. Option for high self healing or high defense
    These are excellent suggestions...for a game that provides the depth for them. FFXIV is not that game. Because it's dps-centric, the first one out the door is GNB in this scenario. WAR would always be requested, with DRK right behind it. PLD would be an instance-to-instance job case.

    EDIT: I forgot to mention that this is for ex/savage pf parties, since you can't control who you get in DF. Nonetheless, I'd expect the general populace to groan every time they'd get a pld or gnb in their party.
    (3)
    Last edited by SenorPatty; 08-11-2020 at 05:44 AM.
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  9. #79
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,001
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    I can’t believe they added attack indicators to Councounter’s attacks in AV. Wow. Making it easier I guess.
    (0)

  10. #80
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SenorPatty View Post
    These are excellent suggestions...for a game that provides the depth for them. FFXIV is not that game. Because it's dps-centric, the first one out the door is GNB in this scenario. WAR would always be requested, with DRK right behind it. PLD would be an instance-to-instance job case.
    PLD would be what RdM was before the buffs and still is for many parties: training wheels.
    Once prog time is over, WAR/ DRK would be standard. Why bring a tank with stellar defense or self heal if it's overkill and doesn't save your healers GCDs?
    (1)

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