As I stated elsewhere I hope the Nascent Flash change applies to PvP if not this patch and unlisted, in a future patch. It's kind of hard to always have a party member in Rival Wings.
All in all otherwise pleased.
As I stated elsewhere I hope the Nascent Flash change applies to PvP if not this patch and unlisted, in a future patch. It's kind of hard to always have a party member in Rival Wings.
All in all otherwise pleased.
So the idea with Divination is that you want it to align with raid buffs. To do that in your opener with Sleeve Draw only granting one card is impossible now. Raid buffs are up around 7-10 seconds into the fight, at that point you'll still be waiting for your Draw to come back up.
Basically if Sleeve Draw doesn't grant 3 cards then the earliest possible Divination is around 33 seconds in, significantly misaligned and costing the AST a ton of rDPS.
You draw one card as you load in. When the battle starts you play that and immediately draw a second card, maybe redraw, play it. Now you have two seals. Sleeve Draw gives you a guaranteed third.So the idea with Divination is that you want it to align with raid buffs. To do that in your opener with Sleeve Draw only granting one card is impossible now. Raid buffs are up around 7-10 seconds into the fight, at that point you'll still be waiting for your Draw to come back up.
Basically if Sleeve Draw doesn't grant 3 cards then the earliest possible Divination is around 33 seconds in, significantly misaligned and costing the AST a ton of rDPS.
Are you working around other things you need to do first?
I'm not, merely working on the assumption that outside of savage the mere thought of waiting 30 seconds to pull will never happen.
I agree it doesn't cripple AST in the high end (though not being able to layer lord/lady with div will be bad) but it will make playing it in DF content even more of a chore. No other job feels so extra bad without an opener, sleeve draw mitigated that enough for me to AST some casual stuff but no longer.
Outside of savage, raidbuffs are all over the place anyway so I doubt people care too much about how it affects any non-endgame content.I'm not, merely working on the assumption that outside of savage the mere thought of waiting 30 seconds to pull will never happen.
I agree it doesn't cripple AST in the high end (though not being able to layer lord/lady with div will be bad) but it will make playing it in DF content even more of a chore. No other job feels so extra bad without an opener, sleeve draw mitigated that enough for me to AST some casual stuff but no longer.
Even if a tank pulls right as the barriers drops, if you Draw right as you zone in, first Divination is a bit delayed but will most likely realign later unless everyone keeps everything perfectly on CD regardless of mechanics. Only few people do a proper raid opener in normal content because they either don't even know their opener or there's simply no time with a tank pulling any second. Even precasting on BLM or RdM is hit and miss.
For savage, it's a not an issue. Wether you wait 30s or 15s between pulls hardly makes a difference for 9min+ fights.
I certainly won't care about a slightly misaligned Divination in casual content. What I don't like, however, is the fact that they simplified something that only affected the skill ceiling while people not liking it or not wanting to go through the trouble of optimizing it never had to. Using Sleeve properly is incredibly low on the AST priority list, optimizing it an endgame content-only thing.
Balance discord was on fire the whole day because of it.
I just hope that SE changes it again to something that offers more than basically an additional Draw on 180s cooldown. That's about as underwhelming as Impro from DNC in a fight without downtime and really lackluster for the 70 capstone ability.
Outside opener Divination, you always had plenty of time to fish for seals so the guaranteed seal is nice for opener but unlikely to make a difference for subsequent Divinations.
Last edited by Rilifane; 08-11-2020 at 05:16 AM.
This makes it sound like every other healer change the past two expansions.I certainly won't care about a slightly misaligned Divination in casual content. What I don't like, however, is the fact that they simplified something that only affected the skill ceiling while people not liking it or not wanting to go through the trouble of optimizing it never had to. Using Sleeve properly is incredibly low on the AST priority list, optimizing it an endgame content-only thing.
It pretty much falls in the same category, yes.
Things get simplified for accessibility. That's not inherently bad because you need to take every type of player into account, from new players to highly skilled top tier players. If the gap between skill floor and skill ceiling is too wide because the skill ceiling is too high it means that even if you want to play it on an average level you still have to bring above average skill compared to easier classes.
It leads to a lot of frustration among players because you feel like you work your ass of for nothing.
But constantly bringing down the skill ceiling will not suddenly get everyone to switch from WhM or SCH to AST. QoL changes are good, they did that with MP management. It makes leveling AST much less of a nightmare in ShB dungeons than it was on release.
But to also touch the skill ceiling just seems unneccessary. Before 5.3 you always had the option to ignore it if it felt too much for you or really use and potentially optimize it, if you wanted to. Now that choice has been taken away and the players it affected most are the ones who enjoyed it.
I'm salty, I know. And come Tuesday, I will probably jump off the platform as soon as we zone into e5s because I will thoroughly miss rushing through the busy openers and reopeners and feeling great when I nailed it.
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