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  1. #1
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,606
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    The AST changes are love that should have been around for a while, though I will miss the 50% cut on Lightspeed, though I suppose it's no longer necessary.

    The WAR changes actually make me sad. They already deleted my favorite animation from the job, now they make it so you don't do Storm's Eye as much, which was my second favorite animation on the job. OTL I don't like Storm's Path, please give us back Butcher's Block but keep Path's effects. The Nascent Flash thing is very nice. Now WAR's back in on the solo old stuff game!

    MNK changes are ehh. Guess you'll get to load up some more Leaden Fist Bootshine > Dragon Kick alternating more often... maybe readjusted openers on a fight by fight basis. Nothing to write home about imo.

    GNB mild buff to Brutal Shell is also nice.
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  2. #2
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vyrerus View Post
    The WAR changes actually make me sad. They already deleted my favorite animation from the job, now they make it so you don't do Storm's Eye as much, which was my second favorite animation on the job. OTL I don't like Storm's Path, please give us back Butcher's Block but keep Path's effects. The Nascent Flash thing is very nice. Now WAR's back in on the solo old stuff game!
    I'm sad that they removed the auto-lifesteal from steel cyclone when ShB launched. Could've kept it on cyclone and decimate at the 50% and then made glint do 50% for all weaponskills to achieve the same purpose since you really only use glint on big trash pulls you AoE down.
    (1)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vyrerus View Post
    The AST changes are love that should have been around for a while, though I will miss the 50% cut on Lightspeed, though I suppose it's no longer necessary.

    The WAR changes actually make me sad. They already deleted my favorite animation from the job, now they make it so you don't do Storm's Eye as much, which was my second favorite animation on the job. OTL I don't like Storm's Path, please give us back Butcher's Block but keep Path's effects. The Nascent Flash thing is very nice. Now WAR's back in on the solo old stuff game!

    MNK changes are ehh. Guess you'll get to load up some more Leaden Fist Bootshine > Dragon Kick alternating more often... maybe readjusted openers on a fight by fight basis. Nothing to write home about imo.

    GNB mild buff to Brutal Shell is also nice.
    This leaves only DRK remaining who needs QoL changes to help it. Cause man, it makes no sense that Souleater doesn't heal for 100% of the damage dealt. And the Walking Dead effect of Living Dead still needs adjustments so it's easier to recover from. And can we get an MP cost instead of a cooldown on Abyssal Drain? If we're going to use it that little, it may as well share resources with the Shadow moves and TBN.
    (1)