Notice how the Faux thing is weeklyThis is a "catch-up" and QoL patch. There will be a big influx of new people playing because of the trial game including HW as well as just general changes to ARR (I have so many people going to start tomorrow because they were waiting on the ARR fix). They also added a weekly in the Unreal fight and a daily that'll last for a least a few weeks with Dwarves.
The game needs more daily activities outside of rouletes.
Dwarves...yeah crafting, ok I guess.
What Warrior really needs is to do the most damage of any tanks, but not by a little bit, it should be significant.
WAR, the most damage
PLD, the most defense
DRK, The option to use their shadow energy for a lot of defense or to do a lot damage
GNB, Medium damage. Option for high self healing or high defense
These are excellent suggestions...for a game that provides the depth for them. FFXIV is not that game. Because it's dps-centric, the first one out the door is GNB in this scenario. WAR would always be requested, with DRK right behind it. PLD would be an instance-to-instance job case.What Warrior really needs is to do the most damage of any tanks, but not by a little bit, it should be significant.
WAR, the most damage
PLD, the most defense
DRK, The option to use their shadow energy for a lot of defense or to do a lot damage
GNB, Medium damage. Option for high self healing or high defense
EDIT: I forgot to mention that this is for ex/savage pf parties, since you can't control who you get in DF. Nonetheless, I'd expect the general populace to groan every time they'd get a pld or gnb in their party.
Last edited by SenorPatty; 08-11-2020 at 05:44 AM.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
PLD would be what RdM was before the buffs and still is for many parties: training wheels.These are excellent suggestions...for a game that provides the depth for them. FFXIV is not that game. Because it's dps-centric, the first one out the door is GNB in this scenario. WAR would always be requested, with DRK right behind it. PLD would be an instance-to-instance job case.
Once prog time is over, WAR/ DRK would be standard. Why bring a tank with stellar defense or self heal if it's overkill and doesn't save your healers GCDs?
Thank fights like Ultimates where every job need to be the same or the meta will exclude certain jobs.
It's funny how all mmorpgs get into this problem where they want to push difficulty so high that you either have people crying about balance or about how all the classes are so basic.
They might have to separate job balance into PVP, PVE, and PVU (ultimates).
Looks also removing chests with just crafting items in them too. No indication how we will receive them now, such as the crafting items in Qarn.
They are going to be bought. It's in the patch notes.
"Aged and otherwise damaged items used to craft vintage gear can now be purchased from shops.
Vendor
Memeroon, Upper La Noscea (X:14.8 Y:24.2)
Junkmonger, Upper La Noscea (X:26.1 Y:26.4)"
Last edited by Ilenya; 08-11-2020 at 06:35 AM.
Ehh. Unless you're playing for a couple hours a week, this patch won't last long for most people.
Case in point: Tenacity.
It provides upwards of 5-7% mitigation yet no tank remotely wants it over Critical or Direct Hit (Determination for Warrior). Why? That extra mitigation isn't enough to save a GCD healer, thus being worthless. So while Tenacity is better than Parry because it also provides damage, it's still a sub-stat you take if the stats you usually want are capped.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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