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  1. #1
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Pells View Post
    So no more doubling up on tomestone rings with one augmented and the other not.
    Since they explicitly mention poetics, I guess that only applies to old gear which you won't be using for long anyway.
    (1)

  2. #2
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Absolutely retarded ast changes, as expected, enjoy your randomly thrown useless divinations now I guess.
    (0)

  3. #3
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Fourbestintoner View Post
    Absolutely retarded ast changes, as expected, enjoy your randomly thrown useless divinations now I guess.
    Okay, go into more details, please, because the only negative thing I've seen so far was specifically the fact that Sleeve Draw seems to be one card 180s cooldown.
    (4)

  4. #4
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    WHM remains untouched. Thank goodness. I'm always afraid there will be a nerf.
    (5)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  5. #5
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,143
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    As I stated elsewhere I hope the Nascent Flash change applies to PvP if not this patch and unlisted, in a future patch. It's kind of hard to always have a party member in Rival Wings.

    All in all otherwise pleased.
    (0)

  6. #6
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ilenya View Post
    Okay, go into more details, please, because the only negative thing I've seen so far was specifically the fact that Sleeve Draw seems to be one card 180s cooldown.
    So the idea with Divination is that you want it to align with raid buffs. To do that in your opener with Sleeve Draw only granting one card is impossible now. Raid buffs are up around 7-10 seconds into the fight, at that point you'll still be waiting for your Draw to come back up.

    Basically if Sleeve Draw doesn't grant 3 cards then the earliest possible Divination is around 33 seconds in, significantly misaligned and costing the AST a ton of rDPS.
    (5)

  7. #7
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Veis_Alveare View Post
    Basically if Sleeve Draw doesn't grant 3 cards then the earliest possible Divination is around 33 seconds in, significantly misaligned and costing the AST a ton of rDPS.
    Fair enough, thank you.
    (0)

  8. #8
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Veis_Alveare View Post
    So the idea with Divination is that you want it to align with raid buffs. To do that in your opener with Sleeve Draw only granting one card is impossible now. Raid buffs are up around 7-10 seconds into the fight, at that point you'll still be waiting for your Draw to come back up.

    Basically if Sleeve Draw doesn't grant 3 cards then the earliest possible Divination is around 33 seconds in, significantly misaligned and costing the AST a ton of rDPS.
    You draw one card as you load in. When the battle starts you play that and immediately draw a second card, maybe redraw, play it. Now you have two seals. Sleeve Draw gives you a guaranteed third.

    Are you working around other things you need to do first?
    (0)

  9. #9
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Iscah View Post
    You draw one card as you load in. When the battle starts you play that and immediately draw a second card, maybe redraw, play it. Now you have two seals. Sleeve Draw gives you a guaranteed third.

    Are you working around other things you need to do first?
    I'm not, merely working on the assumption that outside of savage the mere thought of waiting 30 seconds to pull will never happen.

    I agree it doesn't cripple AST in the high end (though not being able to layer lord/lady with div will be bad) but it will make playing it in DF content even more of a chore. No other job feels so extra bad without an opener, sleeve draw mitigated that enough for me to AST some casual stuff but no longer.
    (4)

  10. #10
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Veis_Alveare View Post
    I'm not, merely working on the assumption that outside of savage the mere thought of waiting 30 seconds to pull will never happen.

    I agree it doesn't cripple AST in the high end (though not being able to layer lord/lady with div will be bad) but it will make playing it in DF content even more of a chore. No other job feels so extra bad without an opener, sleeve draw mitigated that enough for me to AST some casual stuff but no longer.
    Outside of savage, raidbuffs are all over the place anyway so I doubt people care too much about how it affects any non-endgame content.
    Even if a tank pulls right as the barriers drops, if you Draw right as you zone in, first Divination is a bit delayed but will most likely realign later unless everyone keeps everything perfectly on CD regardless of mechanics. Only few people do a proper raid opener in normal content because they either don't even know their opener or there's simply no time with a tank pulling any second. Even precasting on BLM or RdM is hit and miss.
    For savage, it's a not an issue. Wether you wait 30s or 15s between pulls hardly makes a difference for 9min+ fights.

    I certainly won't care about a slightly misaligned Divination in casual content. What I don't like, however, is the fact that they simplified something that only affected the skill ceiling while people not liking it or not wanting to go through the trouble of optimizing it never had to. Using Sleeve properly is incredibly low on the AST priority list, optimizing it an endgame content-only thing.
    Balance discord was on fire the whole day because of it.
    I just hope that SE changes it again to something that offers more than basically an additional Draw on 180s cooldown. That's about as underwhelming as Impro from DNC in a fight without downtime and really lackluster for the 70 capstone ability.
    Outside opener Divination, you always had plenty of time to fish for seals so the guaranteed seal is nice for opener but unlikely to make a difference for subsequent Divinations.
    (0)
    Last edited by Rilifane; 08-11-2020 at 05:16 AM.

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