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  1. #141
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Soukyuu View Post
    You do by adding things I didn't include in my calculation, nee-chan ^.~
    No little taru, I am only including things that need to be taken into consideration if we are to having a generic discussion on how information should be stored. Also the 'Don't comment on the code' was not meant specifically for you, but to the many people here who seem to think they know what's wrong and how to fix/implement it ^.^;
    (2)

  2. #142
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Soukyuu View Post
    *claps* Been waiting for that one! I don't have to be an expert in the field to see SE failing with ffxiv v1.0 On the other hand, you have to be a white knight to pretend they didn't.

    They are improving the game, that's right, but they are still implementing new things in a convoluted way. Now answer me this: why would someone suffer themselves through a convoluted game that does everything to encumber your gameplay if most other games give you a much hassle-free gaming environment?
    You think storing items is gameplay?

    Yes, I agree. Final Fantasy XIV was awful at launch. Every single patch that has come out has made the game drastically better, aside from the recent Ul'dah Inn nonsense (fix it already SE...). I don't see what the awful launch has to do with this subject though. The current servers and game engine are going away with Version 2, so maybe this is the best they can deal with on the current one? I don't know, I don't have any prior knowledge to the state of their game engine and how it handles code for stuff like this. I can tell you that when it has trouble loading player models, it's not optimal in the slightest.

    For the time being, I'm going to appreciate something that's being added as a way to help players empty out their inventories with the insane amounts of event gear they keep throwing at us. If it involves repairing something ONCE that I probably won't use again, then so be it. You can always stick it to the man by not doing so, thus keeping stuff in your inventory.

    And hey, you never know...with all the complaints on the subject, they may just change it to where anything can be stored, similar to how server transfers worked! Either way, I'm psyched to get a storage system finally, something we've needed since September 2010.
    (1)

  3. #143
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KiriA500 View Post
    You think storing items is gameplay?
    It is part of gameplay, you are getting items from playing the game, and you want to store them somewhere. Now, in most games you just go to your big, shared storage and drop things there without having to think about repair conditions, spiritbond or if you are allowed to store an item in that storage at all. In ffxiv, you have to! Why? Why does SE have to do everything differently? Just for the sake of being different?

    Same goes for trading items, while some items are untradable and it's understandable why they are, why for the love of the Twelve can't we just trade items without having to run across uldah to find someone to repair it to 100% first? It doesn't make sense at all and all it does is annoy people. The annoyance accumulates over time and what SE gets is people getting butthurt over "little" things.

    You say we should appreciate the fact they are adding things to make life a bit easier for us, and I'd agree, but by now I my only wish is for them to either add something decently or not add it until the great engine of 2.0 they are promising us allows them to.

    Quote Originally Posted by Asiaine View Post
    No little taru, I am only including things that need to be taken into consideration if we are to having a generic discussion on how information should be stored.
    Well, my post wasn't meant to include everything anyway. Fact is, even with the overhead of handling and storing the data, it won't add that much space they have to use, so "engine limitations" is more likely to be the cause for that silly restriction.

    Also the 'Don't comment on the code' was not meant specifically for you, but to the many people here who seem to think they know what's wrong and how to fix/implement it ^.^;
    It did sound like it though.
    (0)

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  4. #144
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by KiriA500 View Post
    Why is it easier to complain about server storage than it is to just repair a level 1 item?

    Y'all just crying for the sake of crying.
    The tears of entitlement are strong on these forums.
    (2)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  5. #145
    Player
    Wincy's Avatar
    Join Date
    Mar 2012
    Posts
    117
    Character
    Wincy Bahamut
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Well I would say that it isn't necessarily memory that is holding the Armoire back. Nor is it likely a lack of talented programmers.

    We've seen Yoshi talk a lot about the "cost" of implementing features, and this includes all factors, not just money. So if it would take too much TIME to code the system to store Spiritbond, condition and etc., KNOWING FULL WELL that they have a newly developed client-server-database structure coming relatively soon (2.0), then they are not going to invest the "cost" in this feature now.

    And anyone who wants to quote this and say "It is just a few lines of code", please first supply your relevant professional credentials. Personally I have dabbled in C++ (Tetris, Breakout), and also done a fair shake of Python/C#/VBA in a business capacity. I'm also quite familiar with SQL and relational databases in many forms. I comprehend HTML and have just an inkling of knowledge towards PHP and web-based design. If you are like me, then you certainly know how these kinds of "simple" projects can spiral out and grow much larger than you ever anticipated. Especially for a high-profile production scenario such as a AAA subscription-based MMO.

    Personally I can't even begin to imagine the level of complexity that goes into a beast of a code base such as this, not to mention the layers upon layers of integrity checks and etc. I am willing to bet that many of you who are wanting to comment on SE's programming are like me, intermediate at best, and probably not qualified to speak on the matter if you really think about it.

    In the end, I think the Armoire is much like Inn rooms. At least they are letting us play with the groundwork of the system. There will be much more to come with storage and housing, but at least this way we get SOMETHING, instead of waiting for months for a true, completed product...That's just my opinion.
    (3)
    Last edited by Wincy; 04-14-2012 at 02:33 AM.

  6. #146
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Any chance we can get a full list of the items (pre-1.22) that qualify to go into the armoire?
    (0)

  7. #147
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Duuude007 View Post
    Any chance we can get a full list of the items (pre-1.22) that qualify to go into the armoire?
    All items you can only get once and then never again
    (0)

  8. #148
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    So easter helms dont count,? We were able to get most of those a 2nd time this year, and they also mentioned seasonal gear. This kind of wiggle-room makes me interested more in the specifics.
    (0)

  9. #149
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Duuude007 View Post
    So easter helms dont count,? We were able to get most of those a 2nd time this year, and they also mentioned seasonal gear. This kind of wiggle-room makes me interested more in the specifics.
    the egg hats count, there event items.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

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