Quote Originally Posted by KiriA500 View Post
You think storing items is gameplay?
It is part of gameplay, you are getting items from playing the game, and you want to store them somewhere. Now, in most games you just go to your big, shared storage and drop things there without having to think about repair conditions, spiritbond or if you are allowed to store an item in that storage at all. In ffxiv, you have to! Why? Why does SE have to do everything differently? Just for the sake of being different?

Same goes for trading items, while some items are untradable and it's understandable why they are, why for the love of the Twelve can't we just trade items without having to run across uldah to find someone to repair it to 100% first? It doesn't make sense at all and all it does is annoy people. The annoyance accumulates over time and what SE gets is people getting butthurt over "little" things.

You say we should appreciate the fact they are adding things to make life a bit easier for us, and I'd agree, but by now I my only wish is for them to either add something decently or not add it until the great engine of 2.0 they are promising us allows them to.

Quote Originally Posted by Asiaine View Post
No little taru, I am only including things that need to be taken into consideration if we are to having a generic discussion on how information should be stored.
Well, my post wasn't meant to include everything anyway. Fact is, even with the overhead of handling and storing the data, it won't add that much space they have to use, so "engine limitations" is more likely to be the cause for that silly restriction.

Also the 'Don't comment on the code' was not meant specifically for you, but to the many people here who seem to think they know what's wrong and how to fix/implement it ^.^;
It did sound like it though.