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  1. #1
    Player
    KiriA500's Avatar
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    Why is it easier to complain about server storage than it is to just repair a level 1 item?

    Y'all just crying for the sake of crying.
    (4)

  2. #2
    Player
    Soukyuu's Avatar
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    Quote Originally Posted by KiriA500 View Post
    Why is it easier to complain about server storage than it is to just repair a level 1 item?
    That's called thinking ahead. Everything SE does atm is extremely convoluted and backwards. It's one thing if it's their current engine stopping them from implementing it correctly (even if it's still beyond me how this engine made it through the QC process if it's that terrible), but if they will continue to implement new things this way in 2.0, it's going to end the way 1.x ended.

    Y'all just crying for the sake of crying.
    you crying about people crying for the sake of crying doesn't reduce the amount of crying, don't you think?


    Quote Originally Posted by Asiaine View Post
    *sigh*

    You leave out many of the important things, it is sad. I hope people who read this can try to understand that SE probably hires people who actually have some experience with databases and storage... should I mention a few of the things you left out?
    Oh, really. Didn't see it so far.

    -- Journaling
    -- Indexing
    -- Backup
    -- Memory utilizing
    -- File Cluster Size
    -- Failover
    -- Distributed/Simultaneous access overhead

    Should we discuss performance? Forward compatibility?
    And that adds gigabytes of additional data? I am counting with a non-existant population of 200k, ffxiv won't reach that in near future, nor will the amount of items allowed to be stored explode exponentially. I'd say there is enough room in my calculation to offset things I didn't mentioned.

    I implore everyone: Unless you've seen the code, don't comment on the code.
    Are you implying you saw it?
    (0)
    Last edited by Soukyuu; 04-13-2012 at 08:37 PM.

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  3. #3
    Player
    KiriA500's Avatar
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    Quote Originally Posted by Soukyuu View Post
    That's called thinking ahead. Everything SE does atm is extremely convoluted and backwards. It's one thing if it's their current engine stopping them from implementing it correctly (even if it's still beyond me how this engine made it through the QC process if it's that terrible), but if they will continue to implement new things this way in 2.0, it's going to end the way 1.x ended.

    you crying about people crying for the sake of crying doesn't reduce the amount of crying, don't you think?
    Well, do everyone a favor and show Square-Enix how it's done with your game. Being an expert in the field, I'm sure it'll take you no time!

    And I'm not crying, but thanks for assuming so~! I can't wait for this addition, I just can't for the life of me understand how butthurt everyone is getting over something so minor.
    (2)

  4. #4
    Player
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    Quote Originally Posted by KiriA500 View Post
    Well, do everyone a favor and show Square-Enix how it's done with your game. Being an expert in the field, I'm sure it'll take you no time!
    *claps* Been waiting for that one! I don't have to be an expert in the field to see SE failing with ffxiv v1.0 On the other hand, you have to be a white knight to pretend they didn't.

    They are improving the game, that's right, but they are still implementing new things in a convoluted way. Now answer me this: why would someone suffer themselves through a convoluted game that does everything to encumber your gameplay if most other games give you a much hassle-free gaming environment?
    (0)

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  5. #5
    Player
    KiriA500's Avatar
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    Quote Originally Posted by Soukyuu View Post
    *claps* Been waiting for that one! I don't have to be an expert in the field to see SE failing with ffxiv v1.0 On the other hand, you have to be a white knight to pretend they didn't.

    They are improving the game, that's right, but they are still implementing new things in a convoluted way. Now answer me this: why would someone suffer themselves through a convoluted game that does everything to encumber your gameplay if most other games give you a much hassle-free gaming environment?
    You think storing items is gameplay?

    Yes, I agree. Final Fantasy XIV was awful at launch. Every single patch that has come out has made the game drastically better, aside from the recent Ul'dah Inn nonsense (fix it already SE...). I don't see what the awful launch has to do with this subject though. The current servers and game engine are going away with Version 2, so maybe this is the best they can deal with on the current one? I don't know, I don't have any prior knowledge to the state of their game engine and how it handles code for stuff like this. I can tell you that when it has trouble loading player models, it's not optimal in the slightest.

    For the time being, I'm going to appreciate something that's being added as a way to help players empty out their inventories with the insane amounts of event gear they keep throwing at us. If it involves repairing something ONCE that I probably won't use again, then so be it. You can always stick it to the man by not doing so, thus keeping stuff in your inventory.

    And hey, you never know...with all the complaints on the subject, they may just change it to where anything can be stored, similar to how server transfers worked! Either way, I'm psyched to get a storage system finally, something we've needed since September 2010.
    (1)

  6. #6
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    Asiaine's Avatar
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    Quote Originally Posted by Soukyuu View Post
    Are you implying you saw it?
    I'm not commenting on the code little Taru ^.^
    (1)

  7. #7
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    Quote Originally Posted by Asiaine View Post
    I'm not commenting on the code little Taru ^.^
    You do by adding things I didn't include in my calculation, nee-chan ^.~
    (0)

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  8. #8
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    Quote Originally Posted by Soukyuu View Post
    You do by adding things I didn't include in my calculation, nee-chan ^.~
    No little taru, I am only including things that need to be taken into consideration if we are to having a generic discussion on how information should be stored. Also the 'Don't comment on the code' was not meant specifically for you, but to the many people here who seem to think they know what's wrong and how to fix/implement it ^.^;
    (2)

  9. #9
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    Quote Originally Posted by KiriA500 View Post
    You think storing items is gameplay?
    It is part of gameplay, you are getting items from playing the game, and you want to store them somewhere. Now, in most games you just go to your big, shared storage and drop things there without having to think about repair conditions, spiritbond or if you are allowed to store an item in that storage at all. In ffxiv, you have to! Why? Why does SE have to do everything differently? Just for the sake of being different?

    Same goes for trading items, while some items are untradable and it's understandable why they are, why for the love of the Twelve can't we just trade items without having to run across uldah to find someone to repair it to 100% first? It doesn't make sense at all and all it does is annoy people. The annoyance accumulates over time and what SE gets is people getting butthurt over "little" things.

    You say we should appreciate the fact they are adding things to make life a bit easier for us, and I'd agree, but by now I my only wish is for them to either add something decently or not add it until the great engine of 2.0 they are promising us allows them to.

    Quote Originally Posted by Asiaine View Post
    No little taru, I am only including things that need to be taken into consideration if we are to having a generic discussion on how information should be stored.
    Well, my post wasn't meant to include everything anyway. Fact is, even with the overhead of handling and storing the data, it won't add that much space they have to use, so "engine limitations" is more likely to be the cause for that silly restriction.

    Also the 'Don't comment on the code' was not meant specifically for you, but to the many people here who seem to think they know what's wrong and how to fix/implement it ^.^;
    It did sound like it though.
    (0)

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  10. #10
    Player
    Klive's Avatar
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    Klynwilf Spellrifter
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    Quote Originally Posted by KiriA500 View Post
    Why is it easier to complain about server storage than it is to just repair a level 1 item?

    Y'all just crying for the sake of crying.
    The tears of entitlement are strong on these forums.
    (2)
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