Why is it easier to complain about server storage than it is to just repair a level 1 item?
Y'all just crying for the sake of crying.
Why is it easier to complain about server storage than it is to just repair a level 1 item?
Y'all just crying for the sake of crying.
That's called thinking ahead. Everything SE does atm is extremely convoluted and backwards. It's one thing if it's their current engine stopping them from implementing it correctly (even if it's still beyond me how this engine made it through the QC process if it's that terrible), but if they will continue to implement new things this way in 2.0, it's going to end the way 1.x ended.
you crying about people crying for the sake of crying doesn't reduce the amount of crying, don't you think?Y'all just crying for the sake of crying.
Oh, really. Didn't see it so far.
And that adds gigabytes of additional data? I am counting with a non-existant population of 200k, ffxiv won't reach that in near future, nor will the amount of items allowed to be stored explode exponentially. I'd say there is enough room in my calculation to offset things I didn't mentioned.-- Journaling
-- Indexing
-- Backup
-- Memory utilizing
-- File Cluster Size
-- Failover
-- Distributed/Simultaneous access overhead
Should we discuss performance? Forward compatibility?
Are you implying you saw it?I implore everyone: Unless you've seen the code, don't comment on the code.
Last edited by Soukyuu; 04-13-2012 at 08:37 PM.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Well, do everyone a favor and show Square-Enix how it's done with your game. Being an expert in the field, I'm sure it'll take you no time!That's called thinking ahead. Everything SE does atm is extremely convoluted and backwards. It's one thing if it's their current engine stopping them from implementing it correctly (even if it's still beyond me how this engine made it through the QC process if it's that terrible), but if they will continue to implement new things this way in 2.0, it's going to end the way 1.x ended.
you crying about people crying for the sake of crying doesn't reduce the amount of crying, don't you think?
And I'm not crying, but thanks for assuming so~! I can't wait for this addition, I just can't for the life of me understand how butthurt everyone is getting over something so minor.
*claps* Been waiting for that one! I don't have to be an expert in the field to see SE failing with ffxiv v1.0 On the other hand, you have to be a white knight to pretend they didn't.
They are improving the game, that's right, but they are still implementing new things in a convoluted way. Now answer me this: why would someone suffer themselves through a convoluted game that does everything to encumber your gameplay if most other games give you a much hassle-free gaming environment?
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
You think storing items is gameplay?*claps* Been waiting for that one! I don't have to be an expert in the field to see SE failing with ffxiv v1.0 On the other hand, you have to be a white knight to pretend they didn't.
They are improving the game, that's right, but they are still implementing new things in a convoluted way. Now answer me this: why would someone suffer themselves through a convoluted game that does everything to encumber your gameplay if most other games give you a much hassle-free gaming environment?
Yes, I agree. Final Fantasy XIV was awful at launch. Every single patch that has come out has made the game drastically better, aside from the recent Ul'dah Inn nonsense (fix it already SE...). I don't see what the awful launch has to do with this subject though. The current servers and game engine are going away with Version 2, so maybe this is the best they can deal with on the current one? I don't know, I don't have any prior knowledge to the state of their game engine and how it handles code for stuff like this. I can tell you that when it has trouble loading player models, it's not optimal in the slightest.
For the time being, I'm going to appreciate something that's being added as a way to help players empty out their inventories with the insane amounts of event gear they keep throwing at us. If it involves repairing something ONCE that I probably won't use again, then so be it. You can always stick it to the man by not doing so, thus keeping stuff in your inventory.
And hey, you never know...with all the complaints on the subject, they may just change it to where anything can be stored, similar to how server transfers worked! Either way, I'm psyched to get a storage system finally, something we've needed since September 2010.
No little taru, I am only including things that need to be taken into consideration if we are to having a generic discussion on how information should be stored. Also the 'Don't comment on the code' was not meant specifically for you, but to the many people here who seem to think they know what's wrong and how to fix/implement it ^.^;
It is part of gameplay, you are getting items from playing the game, and you want to store them somewhere. Now, in most games you just go to your big, shared storage and drop things there without having to think about repair conditions, spiritbond or if you are allowed to store an item in that storage at all. In ffxiv, you have to! Why? Why does SE have to do everything differently? Just for the sake of being different?
Same goes for trading items, while some items are untradable and it's understandable why they are, why for the love of the Twelve can't we just trade items without having to run across uldah to find someone to repair it to 100% first? It doesn't make sense at all and all it does is annoy people. The annoyance accumulates over time and what SE gets is people getting butthurt over "little" things.
You say we should appreciate the fact they are adding things to make life a bit easier for us, and I'd agree, but by now I my only wish is for them to either add something decently or not add it until the great engine of 2.0 they are promising us allows them to.
Well, my post wasn't meant to include everything anyway. Fact is, even with the overhead of handling and storing the data, it won't add that much space they have to use, so "engine limitations" is more likely to be the cause for that silly restriction.
It did sound like it though.Also the 'Don't comment on the code' was not meant specifically for you, but to the many people here who seem to think they know what's wrong and how to fix/implement it ^.^;
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.