Quote Originally Posted by Klive View Post
They have the repair condition to save on memory. With all being a 100% repair to be placed, it is a simple 0 or 1 (on or off) flag. That take like no memory. but you have have the durability it takes (1100100=100) so seven times the memory. Then you take into the account this is for every item for every character. The space for saving data is not infinite
mh. Let's look at this example

- item id: 32 bit uint (room for 4,294,967,295 unique items)
- spiritbind status: 8 bit unsigned short (values from 0 to 255)
- repair condition: another 8 bit unsigned short

makes a total of 48bit per item. We have about what, 100 items currently storable in the armoire?
That means it makes 480bit, or 60byte of additional data per character.

If we assume we have about 200 000 players (which we don't), we have ... 12 000 000 byte of additional storage.
That's 11 718kbyte. Which is 11.4 Mbyte of additional space used for the ENTIRE population

tl;dr: space is definitely not an issue.