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  1. #1
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Shika View Post
    The only thing I hope they revise is: "Item condition must be 100%"
    Where that isn't an ideal setup for us. They are probably doing that to help with memory. They will be saving a ton a of memory on the server just by removing that one variable. Considering they are giving us extra storage, the memory has to come from somewhere. Have to keep in mind, they do not have infinite memory of those servers.

    Quote Originally Posted by TheVedis View Post
    When it comes to 100% I really have the following to say

    are you guys seriously wearing this gear around and using it and getting it worn out? all mine is still sitting at 100% and ill be able to toss it right in

    and if you ARE using it, why are you wanting to store it?
    And what this guy said.
    (5)
    Last edited by Klive; 04-10-2012 at 12:25 AM.
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  2. #2
    Player Shosasosa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    460
    Character
    Shosa Sosa
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    it says in one of the dev posts that you will only be able to store items that you can only receive once.... so the event items that can be traded CAN be obtained more than once... while the U/U ones cannot (barring re-obtaining them via the event itself).
    (2)

  3. #3
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Shosasosa View Post
    it says in one of the dev posts that you will only be able to store items that you can only receive once.... so the event items that can be traded CAN be obtained more than once... while the U/U ones cannot (barring re-obtaining them via the event itself).
    True though rep posts also stated that they weren't sure about getting seasonal event item storage implemented in time due to bugs. I'm thinking they may have changed some things, especially considering the fact that the official latest lodestone post makes absolutely no mention of U/U.
    (0)

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