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  1. #1
    Player
    Oniji's Avatar
    Join Date
    Oct 2011
    Posts
    73
    Character
    Oni Ji
    World
    Ravana
    Main Class
    Thaumaturge Lv 90
    I understand that the current infrastructure in place is somewhat shoddy.

    But two extra variable calls for each item being "taxing on resources". I don't buy it. The retainer system is already in place and does it perfectly well. Adding The Armoire with the same functionality as a retainer, would have just changed the storage type, and not increased the overall server traffic, considering you cannot do both transactions at the same time.

    I'm not complaining. I just think that another reason was behind them limiting it in this fashion. Maybe it has to do with how much development resources/testing they wanted to devote to this.

    Either way, I don't see people using this feature very frequently beyond the initial item drop off.
    (1)

  2. #2
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Oniji View Post
    I understand that the current infrastructure in place is somewhat shoddy.

    But two extra variable calls for each item being "taxing on resources". I don't buy it. The retainer system is already in place and does it perfectly well. Adding The Armoire with the same functionality as a retainer, would have just changed the storage type, and not increased the overall server traffic, considering you cannot do both transactions at the same time.

    I'm not complaining. I just think that another reason was behind them limiting it in this fashion. Maybe it has to do with how much development resources/testing they wanted to devote to this.

    Either way, I don't see people using this feature very frequently beyond the initial item drop off.
    If I had to guess the reason you can only store items at 100% and remove any spiritbonding is more an issue of the time it would take to add those features more than any sort of technical limitation.
    (0)

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Molly_Millions View Post
    If I had to guess the reason you can only store items at 100% and remove any spiritbonding is more an issue of the time it would take to add those features more than any sort of technical limitation.
    So its just a slap dash job, sounds like SE didn't learn anything from launch.

    As others have said, if they didn't have the time or the server wasn't capable of such a feature why even add it.

    Casting changes and the /equip linkshell feature are two similar examples.

    P.S. where is Reinheart I would like to know what the JP side thinks about this.
    (2)
    Last edited by Jinko; 04-09-2012 at 11:35 PM.

  4. #4
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jinko View Post
    So its just a slap dash job, sounds like SE didn't learn anything from launch.
    No no no, that's not what I meant at all. The feature is usefull, it doesn't seem broken to me, just kinda incomplete. There's a rule in the development world (scrum) that says to deliver 80% of the possible functionality by doing 20% of the work. IMO that's acceptable. If the remaining 20% of the functionality takes 4X as long to deliver, why not deliver us a working product (The Armoire) now?
    (0)

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