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  1. #1
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Enyyx View Post
    ... it's a lot easier system resource wise to say ITEM X in ITEM X out, rather than Item X with Y condition and Z spiritbond in same thing out.

    They don't have to store the variables for each and every item for each and every character this way. Less server resources consumed does not equal pandering.

    gawd
    I disagree on your justification of the restrictions. If the software backbone cant handle new features in a convinient and functionnal way from the start, why not leave it for 2.0 where so much is being promised including new server software ? I'm already storing all that not-100%/spiritbonded gear on me and my retainers. What if i had a 3rd or 4th retainer ? If adding another storage point compromises the system, dont do it.
    (2)

  2. #2
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Maxwell View Post
    I disagree on your justification of the restrictions. If the software backbone cant handle new features in a convinient and functionnal way from the start, why not leave it for 2.0 where so much is being promised including new server software ? I'm already storing all that not-100%/spiritbonded gear on me and my retainers. What if i had a 3rd or 4th retainer ? If adding another storage point compromises the system, dont do it.
    I think she hit the nail on the head, actually. We may get the ability to store damaged or spiritbonded gear later, but the track record shows this games code has too much in common with a tangled mess of spaghetti for the devs to deliver anything more than the most basic features initially.
    (6)

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