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  1. #41
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    i hope to get to version 2.0 you have to walk through the armoire.
    (1)

  2. #42
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Shika View Post
    The only thing I hope they revise is: "Item condition must be 100%"
    Agreed, this is a typical SE fail idea, yet another idea which panders to crafters since everyone will need to get them to repair gear so it can be stored.

    Seems the devs who came up with the original asinine 'NPCs repair only to 75%' are still around.
    (3)
    Last edited by Kraggy; 04-09-2012 at 10:49 PM.

  3. #43
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    The requierments on the armoire makes it extremly annoying and borderline useless. If my retainer can hold these items with no restrictions, why should i even bother using that armoire ?

    Iknowiknow some of you have a full 2 retainers + a full invenroty, but it still feels like wet fireworks, an hexagonal spare tire, 0 alchool scotch, a bag of dehydrated water (just add water!), etc.
    (3)

  4. #44
    Player
    Enyyx's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Enyyx Catte
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Since there's going to be a million "I hate the item condition limit" posts I guess I'll add to the million "this is why they did it" ones.

    It's not pandering to crafters, it's a lot easier system resource wise to say ITEM X in ITEM X out, rather than Item X with Y condition and Z spiritbond in same thing out.

    They don't have to store the variables for each and every item for each and every character this way. Less server resources consumed does not equal pandering.

    gawd
    (6)

  5. #45
    Player
    Etheos's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    257
    Character
    Tony Starkk
    World
    Midgardsormr
    Main Class
    Paladin Lv 30
    I love the idea of the Armoire. Like stated earlier though, please revise the item condition to 99%. There is a time and a place to force repairs on a player. Putting an item in storage is NOT one of those times or places.

    Understanding that you are wanting to make the crafters feel so especially special and delicious because they have been put off for over a year on their content does not suggest that you make a move where we get a storage system that forces players to find these crafters and not only sit outside in a city when our characters could be resting in the inn and getting rested XP but also having us add to the shouting fest that is indeed Costco aka Ul'dah.

    Just change to 99%. Simple.
    (1)

  6. #46
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Griss View Post
    You already have that, there called your retainers.

    I am not exactly happy about the condition requirement on storing the event/af/otherrandomcrap gear.

    we all know how this works. this is not so much storage as it is a can retrieve/cant retrieve box.

    If they are worried about people exploiting the things for free repairs put a timer on retrieving and add a line of flavor text saying something along the lines of the Armoire has special mending property's for the treasures placed inside but these take time to work. Then call it a day and be done with it.
    We do kinda have it but I'd like to manage all my storage in 1-place, like the Housing. I dont wanna have to run around wards, going to my retainer or calling them and losing the spot (since all wards are constantly full now)
    (1)

  7. #47
    Player
    Bizzy's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    112
    Character
    Bizzy Bee
    World
    Balmung
    Main Class
    Dancer Lv 80
    I hope they make the armoire unique for each city. The one in the picture looks to fit Uldah more then the other 2 cities.
    (0)

  8. #48
    Player

    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    63
    Quote Originally Posted by Delsus View Post
    The thought is that this will prevent the event items clogging up inventory, lets think for a bit (this is not all of them) 4 egg helms, 4 egg rings, 3 santa suits, 2 reindeer suits, onion helm/goggles, asuran armguards, hermes shoes, 3 valentines necklaces that is already 21 spaces, missing some event items and not including achievement gear you may not use.

    With this system, your retainers inventory is freed up a bit for things you need, like materia, crafting mats, gear, things you have gathered, things you are selling etc etc etc.
    Ah, fair enough. I would have thought an easier solution would be to just increase the capacity of retainers though. Just seems like a waste of time I guess, especially with all the restrictions on it.
    (0)

  9. #49
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Bizzy View Post
    I hope they make the armoire unique for each city. The one in the picture looks to fit Uldah more then the other 2 cities.
    they prob all get made at the carpenters guild so the prob all look the same
    (0)

  10. #50
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Enyyx View Post
    ... it's a lot easier system resource wise to say ITEM X in ITEM X out, rather than Item X with Y condition and Z spiritbond in same thing out.

    They don't have to store the variables for each and every item for each and every character this way. Less server resources consumed does not equal pandering.

    gawd
    I disagree on your justification of the restrictions. If the software backbone cant handle new features in a convinient and functionnal way from the start, why not leave it for 2.0 where so much is being promised including new server software ? I'm already storing all that not-100%/spiritbonded gear on me and my retainers. What if i had a 3rd or 4th retainer ? If adding another storage point compromises the system, dont do it.
    (2)

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