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  1. #31
    Player
    Halvaard_Vidan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Halvaard Vidan
    World
    Balmung
    Main Class
    Conjurer Lv 50
    The 100% condition seems silly to me but as Uriko mensioned, if you can't be bothered to repair store on retainer.

    The non-storability of primal weapons is also abit of a downer, but not to horrible.

  2. #32
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    I'm waiting to see just how much storage we get. . . . 100, 150, 200. . . . unlimited?
    (0)
    Proud member of the Abyss FC — Excalibur

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  3. #33
    Player
    Zenge's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    36
    Character
    Relani Scion
    World
    Balmung
    Main Class
    Botanist Lv 50
    At least this gives me somewhat room for more materials to be stored in in my retainers.
    (0)
    Go crawl into a hole and burn

  4. #34
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Best guess with the 100% thing is that the armoire doesn't actually store an item the same way a retainer or inventory would, it just destroys the item and then re-creates it for the players on request. Hence, they are not able to store spiritbond and durability information.

    Not sure if that's an intended mechanism or just another limitation of shoddy server infrastructure and engine.
    (6)

  5. #35
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Uriko View Post
    Maybe I'm missing something but what is the point of this? I really don't get why this is any different to a retainer.

    What's wrong with putting items in a retainer? Retainers don't need items to be at 100% either.
    The thought is that this will prevent the event items clogging up inventory, lets think for a bit (this is not all of them) 4 egg helms, 4 egg rings, 3 santa suits, 2 reindeer suits, onion helm/goggles, asuran armguards, hermes shoes, 3 valentines necklaces that is already 21 spaces, missing some event items and not including achievement gear you may not use.

    With this system, your retainers inventory is freed up a bit for things you need, like materia, crafting mats, gear, things you have gathered, things you are selling etc etc etc.
    (8)

  6. #36
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by tymora View Post
    • Item condition must be 100%
    • Only one of a particular item can be stored.
    • Storing an item resets its spiritbond.
    Makes sense. Means they only need to store the minimal amt of info server-side. (Just item id.)
    I don't think that's the reason tbh, most likely they just can't add any additional storage with our current nightmare engine. A list of item ID + item condition + spiritbound progress are likely to be just 3 uint values (or even unsigned short integer), which doesn't take that much space, probably below 1kb per character.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #37
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rowyne View Post
    Yeah, as much as I hate it, this is exactly what I was thinking to be the reasoning behind it. Keeping track of variables like condition and spiritbond percentage is a lot more information than just an item id.
    It's hardly much information at all, its simple text, 1's and 0's. [item id] [durability] [spiritbond]
    (0)

  8. #38
    Player
    RAXX's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    69
    Character
    Raxx Daini
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Lol, they might as well have just said "ok guys, expect this feature in 2.0" cuz the limitations are so dumb I don't see myself using this thing at all.
    (6)
    [/url]

  9. #39
    Player
    Eyn's Avatar
    Join Date
    Apr 2011
    Posts
    186
    Character
    Vickyle Eyn
    World
    Masamune
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Delsus View Post
    4 egg helms, 4 egg rings, 3 santa suits, 2 reindeer suits, onion helm/goggles, asuran armguards, hermes shoes, 3 valentines necklaces that is already 21 spaces
    Wanna reclaim from GM
    (1)

  10. #40
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Fear View Post
    I just hope by Version 2 we'll see storage similar to FFXI's system where you get something like 100 spaces and you can store w/e the hell you like in there, regardless of its condition percentage
    You already have that, there called your retainers.

    I am not exactly happy about the condition requirement on storing the event/af/otherrandomcrap gear.

    we all know how this works. this is not so much storage as it is a can retrieve/cant retrieve box.

    If they are worried about people exploiting the things for free repairs put a timer on retrieving and add a line of flavor text saying something along the lines of the Armoire has special mending property's for the treasures placed inside but these take time to work. Then call it a day and be done with it.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

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