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  1. #1
    Player
    Sephrinxx's Avatar
    Join Date
    Sep 2017
    Posts
    17
    Character
    Sephrinx Daitousa
    World
    Diabolos
    Main Class
    Thaumaturge Lv 28

    Why is there so little information on this game?

    For instance, trying to figure out how Cure Potency and Healing Spell potency interact with eachother has been a nightmare. All I've been able to find is a ridiculous forumla with the variables being unknown.

    This game has been out for what, 8 years now? There is a staggeringly small amount of information available. The wiki and other forms if usual information are ghostly bare.

    Does anyone know how how the healing/damage coefficients work in this game?

    Example: I had 95 Healing Potency and used Second Wind which is 500 Cure Potency, and it healed me for 159.

    How does that work? That doesn't make any sense to me at all.
    (8)

  2. #2
    Player
    A_moth_called_rose's Avatar
    Join Date
    May 2020
    Location
    Limsa Lominsa
    Posts
    87
    Character
    Straten Vynasch
    World
    Faerie
    Main Class
    Gunbreaker Lv 91
    A lot of inner workings of a game that has the ability to be mathed out usually involves data mining combined with theory crafting. square has been pretty heavy handed with banning people that lift data from the game for out-of-game usage (eg. mogboard losing all but one of their accounts)
    (6)
    FFXIV - 1.0 classic servers (before the meteor) should happen. I think I want it, and I do.

  3. #3
    Player
    Sephrinxx's Avatar
    Join Date
    Sep 2017
    Posts
    17
    Character
    Sephrinx Daitousa
    World
    Diabolos
    Main Class
    Thaumaturge Lv 28
    Why do they want that information hidden? I don't understand.
    (9)

  4. #4
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,590
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    It's hidden, I suspect, so that changes to the underlying math involving that information can be made without players calling the developers names. If it's not 'official' it can be changed as needed.

    That being said, there are a few sites on the Internet (and on Discord) where that underlying math is better understood due to players reporting what happens by observing what happens when X is cast or Y action is taken. It's called theorycrafting and/or optimization.

    Have fun investigating!
    (5)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Why do you need detailed damage and healing formulas?

    Equip whatever has the highest iLv for your role. Adopt a rotation that lets you use a sequence of actions that has the highest potency per time.

    Most of the pieces of the formula can be ignored when deciding what to do, and with the exception of BLM's hidden 1.8x multiplier for fire spells while under the effect of Astral Fire III, you don't actually need any information beyond the potencies listed in the tooltips.

    The only real gotcha is when comparing actions between two jobs that do not have equivalent damage+/healing+ traits. Even then, just multiply one job's potencies by the ratio of the two jobs' damage+/healing+ traits.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player
    Sephrinxx's Avatar
    Join Date
    Sep 2017
    Posts
    17
    Character
    Sephrinx Daitousa
    World
    Diabolos
    Main Class
    Thaumaturge Lv 28
    Quote Originally Posted by Rongway View Post
    Why do you need detailed damage and healing formulas?

    Equip whatever has the highest iLv for your role. Adopt a rotation that lets you use a sequence of actions that has the highest potency per time.

    Most of the pieces of the formula can be ignored when deciding what to do, and with the exception of BLM's hidden 1.8x multiplier for fire spells while under the effect of Astral Fire III, you don't actually need any information beyond the potencies listed in the tooltips.

    The only real gotcha is when comparing actions between two jobs that do not have equivalent damage+/healing+ traits. Even then, just multiply one job's potencies by the ratio of the two jobs' damage+/healing+ traits.
    So I can better evaluate and understand my abilities and stats? I mean, it's a pretty simple concept. I can't imagine being accepting of this sort of thing. Maybe this game just isn't for me. I require at least an effort of transparency and information.

    I mean hell, the tooltips don't even have basic information on them. Like Peloton saying how much movement speed it grants for instance.
    (13)

  7. #7
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by DPZ2 View Post
    It's hidden, I suspect, so that changes to the underlying math involving that information can be made without players calling the developers names. If it's not 'official' it can be changed as needed.

    Going to second this gentleman. If you search for theorycrafting and/or optimization discords or websites, you'll find the kind of thing you're looking for. And, yeah, they basically used the ambiguity and obfuscation of their formulas to dump a big nerf on healing this past expansion, so they definitely take advantage of that...


    Quote Originally Posted by Sephrinxx View Post
    So I can better evaluate and understand my abilities and stats? I mean, it's a pretty simple concept. I can't imagine being accepting of this sort of thing. Maybe this game just isn't for me. I require at least an effort of transparency and information.

    I mean hell, the tooltips don't even have basic information on them. Like Peloton saying how much movement speed it grants for instance.
    As a long-time player, I agree with you on that. It really is short-sighted to not have potencies on things like Peloton, you do NEED to know how it stacks with Sprint or the various mounted speeds. That's just common sense. Sadly, when I need info like that, I have to google or wiki it, since the in-game resources are very lacking, like you said.


    Wanting to know the details isn't such a bad thing imo!
    (7)
    Last edited by Gravagar; 08-08-2020 at 10:13 AM.

  8. #8
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    SE has been like this even with XI.
    You still get a number to work with, your stats and your potency. The understanding they want the player to have is as they go up, effectiveness will as well. Essentially this much is true.
    The underlying formulas they don't want you to know. It keeps it somewhat mysterious and also will allow them the ability to change things under the hood as needed for balancing without directly changing potency values.

    They've made overall battle damage calculation changes before multiple times and never once mentioned it in any patch notes. The only way you'd even know is if you knew what to look for.
    (5)

    http://king.canadane.com

  9. #9
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    The short of it is because not every game wants to give players access to the raw data calculations. Obfuscation is hardly anything new in the genre.
    (3)

  10. #10
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Well, knowing the exact formula for figuring out exactly how much hp Cure will heal for just isn't necessary.

    Experience/using it gives you a ballpark value. You know it will go up with gear ilvl. Potency gives you its strength relative to other abilities. There's not really a need to do the heavy datamining and statistics collection needed to determine "This combination of stats will restore exactly 20k hp" or whatever.

    And for comparing jobs' performance, we have FF logs.
    (1)

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