Quote Originally Posted by Rongway View Post
Why do you need detailed damage and healing formulas?

Equip whatever has the highest iLv for your role. Adopt a rotation that lets you use a sequence of actions that has the highest potency per time.

Most of the pieces of the formula can be ignored when deciding what to do, and with the exception of BLM's hidden 1.8x multiplier for fire spells while under the effect of Astral Fire III, you don't actually need any information beyond the potencies listed in the tooltips.

The only real gotcha is when comparing actions between two jobs that do not have equivalent damage+/healing+ traits. Even then, just multiply one job's potencies by the ratio of the two jobs' damage+/healing+ traits.
So I can better evaluate and understand my abilities and stats? I mean, it's a pretty simple concept. I can't imagine being accepting of this sort of thing. Maybe this game just isn't for me. I require at least an effort of transparency and information.

I mean hell, the tooltips don't even have basic information on them. Like Peloton saying how much movement speed it grants for instance.