I already did that with my Medic idea. You even commented on it. XD
How so?
I made a healer that, optimally, needs to DPS at melee range. Most Melee jobs (sans MNK) have at least one ranged attack and there are mechanics that force Healers to separate from the group.
I'm aware.
Aldoquim in Latin can mean to encourage or to reassure and Recitation means to recite something aloud from memory.
I really didn't design this idea with any lore in mind. I just wanted to make a healer that weakens enemy attacks and this is how I interpreted it. >w>
That's at least 70% of the Male Roe population and 50% of the Hrothgar already. >w>
Interesting idea, but I think it suffers a bit from a split personality, and as a result all of the parts seem a bit weak. The heals might be enough to keep a party up during an expert dungeon, but it seems only half as powerful as the existing healer classes. And because of the lackluster heals there won't be much time to engage in the other aspects.
Insults as a mechanic sounds hilarious, but it seems thematically disconnected from the abilities. I was expecting something more in the vein of verbal insults. The potencies of the attacks are really lacking. I also see no combos, which makes for a boring rotation (though that's nothing new for healers). I'm not sold on the RNG-based application of insult stacks, but maybe a 50% chance isn't too bad.
The rend effects seem similarly weak. Up to 3% increased damage for the entire party, versus up to 6% from AST's Divination. And you have to choose between physical and magical damage, which is a major bummer if you have both types in the party. I don't even know how to figure out which type of damage a boss does. Insult to Injury is sort of decent, but not as powerful as the big nuke abilities of other dps classes. Also way long cooldown.
Out of the goons, the heal goon seems the only one worth using. The others just do too little to justify using up what's essentially a 60-second cooldown.
Things I would adjust:
- Buff everything to better match other classes.
- Buff the enemy attack reducing rends a lot so they're an actually viable alternative/supplement to heals.
- Drop the goons. They're just really disconnected from everything else.
- Ditch the magical/physical split from rends.
- A few more direct heals.
Here are the changes I've made:
Removed
-Goons, Unite, and Command Points
-Magick Rend and Mental Rend
-The Trait Gain from Pain
Changed
-The level skills and traits are gained
-Armor Rend now increases damage done onto a target by 6% for 5 seconds per Insult stack used.
-Insult to Injury now damages all enemies with in 5 yalms of the target
-Love Tap now cost 1 Insult stack to use, has a potency of 120, and has a 5 second cooldown.
-Power Rend now decreases a target's damage dealt by 5% per stack used for 15 seconds.
-Schadenfreude now cost 1 Insult stack and heals any partymember that damages a selected enemy with a 200 potency heal.
-Threaten now decrease affected enemies' damage dealt by 5%.
-Wasp Sting and Swarm Sting now cost 1 Insult stack and are oGCD.
-Praise has been changed to Patronize as your 400 potency heal.
-Fortify gets a charge (Max Charges: 2)
-Phalanx has been changed. Phalanx now envelopes the user in a 10 yalm healing aura that heals all partymember with in for 30 seconds (Potency: 100). Additionally, decreases damage partymember inside receive by 2% per partymember affacted.
-Valiance gets a charge (Max Charges: 2)
-Whiplash now automatically places an Insult stack on a target.
New
-New Psyche gauge shows how many Insult stacks a selected target has, if they have a Resolve effect and how long it still has, and if the user has Spiritbreaker activated.
-Condemnation places 3 Insult stacks on a selected target.
-Patronize upgrades to Praise via a trait. Praise has a potency of 550 and, if the healed target takes damage equal to double the amount healed, the last enemy to damage the target gets an Insult stack.
-New weaponskill: Jeering Lash. Combos with Whiplash for increased potency and places 1 Insult stack on the target.
-New weaponskill: Death Sentence. Combos with Jeering Lash for increased potency and places 1 Insult stack on the target.
-New spell: Fervor. Reduces damage a selected target takes by 10% for 9 seconds.
Last edited by Mimilu; 08-10-2020 at 12:11 AM.
I want a whip job sooo badly, but I'd prefer it to be Beast Master and have the devs really try to make an effective pet job with it. I thought it might be interesting for Beastmaster to be a tank job (where your pet tanks for you) but alas, we got GNB.
Beastmaster could still be a cool ranged physical DPS though (since we only have 3) since whips are ranged.
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