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  1. #1
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90

    Reducing limits.

    Regional/Local leve limit of 8 each.
    There are quite a few limits to the number of leves that can be active. There is really not much of a point having so many limits that add to each other.

    We already have the other 2...
    a) Each camp only gives out 4 leves.
    b) Total leve count (max 99)

    Is there a point to make people go back to town after 2 camps?
    (0)

  2. #2
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by tymora View Post
    Regional/Local leve limit of 8 each.
    There are quite a few limits to the number of leves that can be active. There is really not much of a point having so many limits that add to each other.

    We already have the other 2...
    a) Each camp only gives out 4 leves.
    b) Total leve count (max 99)

    Is there a point to make people go back to town after 2 camps?
    ya it's called time sink
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #3
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zenaku View Post
    ya it's called time sink
    It's called "Want to do more?" "Do you want to teleport?" "Out of anima" "Same..." "well crap, same time again tomorrow?"

    And don't even get me started on craft leves where I do one at a time (the city one) because I am not traveling halfway across the world to turn in *one* craft leve. I don't mind the battle limit of 4 so much to be honest but the way craft leves are handled is just stupid in every sense. Sometimes you can't even get the level you need because unlike battle leves where you can basically specify the level with craft leves you pick one of the levels available and it just spits anything at you in that range for any location it feels like.

    /rant over
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  4. #4
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    Leves are good as they are in my opinion. If you dont wanna run around, do gc leves
    (1)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I think all leves should be obtainable at the camp in question.

    Similar to how grand company leves are given out, of course it would mean the adventurer guild is kind of pointless then but all in the name of accessibility

    This added with my idea for constant battlewarden (please read)
    http://forum.square-enix.com/ffxiv/t...-always-active.

    Would make camps a much more active place, I am hoping in 2.0 camps are much more central to the community and act more as hubs than just places you go to active a leve.

    It's time to get people out of Ul'dah SE and make camps more interesting in general.
    (3)
    Last edited by Jinko; 04-15-2012 at 04:34 AM.