It does make it feel a little like gear doesn't matter at times.
I think that they could not sync in the current expansion but still do it in the old content otherwise you'd just one-shotting everything lol.
It does make it feel a little like gear doesn't matter at times.
I think that they could not sync in the current expansion but still do it in the old content otherwise you'd just one-shotting everything lol.
All I know is that current max level content should be designed for the max current item level of gear that is available when it's released. There absolutely should be a window for those that don't have quite max but syncing down right off the bat, especially so much, is a bad feeling.
The true endgame: glamour.
Otherwise, in a game with limited inventory, who would actually "collect" gears that would always be replaced unless you have some fond memory of getting/using that gear?
On the other hand, if you want to do content that are ilvl synced down and be able to use materia, maybe that's a reason to keep old gears around. /shrug
Oh please, let me recall something people said a while back about gloating rights, how when you beat something and have something to prove, now the ilv is a issue?
I would say anyone who beats unreal at maximum level you can't really have gloating rights, would be way more impressive if a bunch of low levels did it, this means they can dodge better, work together better than a high level ever could accomplish only then they can gloat, not the high levels and I believe that's why people have a issue because well if a low level out does you in that fight then they set the bar.
Is that why you don't want the minimum level? I mean higher levels doesn't make you a better player, I out done people at lower level and watched people who had way better gear crash and burn, This i seen first hand in FFXI a guy gloating when garuda was released about how great his dark knight was versus my cousin's dark knight saying he was under geared and cousin out performed him and he died and home pointed and logged out because he ate his words.
Syncing is fine in my book the only ones who have issues is they love to blame the lower levels when they are the ones dying.
The stupidest possible thing is having synched Expert dungeons. Like what's even the point of being BiS at this point if I can't rush through an Expert 2-3 minutes faster?
I'm ok with level sync leveling dungeons, still not sure how to feel about level sync the new unreal.. people who played the old content will already know the fight mechanics and get it cleared on day on.
I would have enjoyed if they added another ultimate for the end game Raiders, unreal just won't cut it for them, casual players will probably struggle with it or not care enough for it. We'll see what happens I guess
I second your second point--especially after the delay between 5.2 and 5.3. I mean, I feel like most people have had more than enough time to get ti i465 at least.While I don't agree with the basis of this rant I will say I am also equally surprised by the low ilvl for Unreal. I get that they want to make it accessible for more people to justify the development time, but even just upping the ilvl requirement to i465 would have been more practical at this stage of the game.
You mean, like, 3 Ultimates per expac?
Also... are Unreal fights intended for hardcore players? I haven't heard anything about this.
If anything, that they're on a timer means they'd need to be more accessible for the player base beyond the top few percent.
It wouldn't be 2-3 minutes faster. It'd be closer to 10+ Let's take Amaurot, which has a i420 sync. At i500 those mobs will barely live through a single AoE rotation. You straight up do not need a healer in this scenario; it'd be debatable if you even needed a tank especially once the next gear tier releases. Now new players trying to experience the concluding dungeon to Shadowbringers get a sprint to the finish line with mobs dying in seconds. Look at LotA and Syrcus Tower. Wanna know why people are so fed up seeing them? Because we're 70 ilvls above their relevance and nearly every mechanic is skipped. They're just a series of boring dummy targets. That ilvl discrepancy is actually ten less than what Amaurot would have now. Except it'd be even worse since dungeon mobs aren't scaled as high as 24 mans.
The point of BiS is Ultimate and/or parsing. One of the reasons this tier has such low participation is due to the lack of Ultimate. Hence why raiders keep asking for a third one.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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