It's a mini game huh ? We will see when its titan unreal turnThey aren't being punished. It's a mini-game.
It's honestly quite funny seeing people quaking in their boots about not being able to ilvl cheese their way through SHIVA EX (one of the easiest EXs ever). If you have ilvl 500 gear, you should be able to smash this Unreal Trial synced or not because you SHOULD know your rotations much more than the average player.I can't wait
The sync for shiva is so it isn't too easy.
It's a bonus fight for a bonus reward. If you want an easy clear, just go do shiva ex. If they released a scaled up version of shiva for unreal, but then had no ilvl sync, people would be skipping phases from day 1 basically.
I see "bad" people pretty regularly in Memoria Misera, and that has an item level or 470 with most groups requiring at least 480. Good gear =/= a good player.
Considering the reason why Titan EX was so difficult has been solved (latency across the board), yeah. I can't wait. I do enjoy some simpler content to do from time to time when I don't feel like raiding.
No you're right, I don't complain when I do wondrous tails because I can unsync it, and I don't have to run leviathan extreme minimum ilv every time.For one patch... then as gear progresses, they'll be "punished" again anyway.
This isn't a new trial that follows gear progression.
It's a old trial rereleased as part of a new form of casual side content that will cycle.
It's moogle tomes in a different form.
It's wonderous tails.
You don't complain that all of the old content involved in those is ilvl synced.
This version of shiva is minimum ilv 430 and max ilv 435 which means that depending on how they tune it, people stuck on dps checks will get no way of easily outgearing it and therefore isn't casual content. So if it's not casual content, why can't we use our better gear?
Unless they make it super easy, but then what's the point of it exactly?? Just run the old one unsynced.
They aren't being punished. It's a mini-game.
It's honestly quite funny seeing people quaking in their boots about not being able to ilvl cheese their way through SHIVA EX (one of the easiest EXs ever). If you have ilvl 500 gear, you should be able to smash this Unreal Trial synced or not because you SHOULD know your rotations much more than the average player.
I don't know who you're talking to exactly while quoting me because I've already cleared and farmed the old extreme fight in ARR.
My issue here is that if this is indeed aimed at newbies, and is supposed to be casual content, forcing the ilv to be only between 430 and 435 makes it either:
Really hard for newbies because if you're at that ilv outside of this content you probably haven't mastered your rotation etc yet, even the ronkan set is 440.
or
Really easy for everyone because they undertuned it, in which case, what is this content's purpose? If it's supposed to be upsynced but it's weak why not just do the original unsynced.
Please don't tell me "but it's for the fun glam rewards" because they could've easily just updated wondrous tails.
But I guess neither of you even bother reading my first post in this thread because you both didn't understand my concern with the sync.
Ilvl sync doesn't mean a thing, because it's SE that tune the encounter. The encounter could very well be tuned so it would be easy in ilvl 435. More likely it is meant to be a casual content, to be easily accessed without farming much.
I read your post, but your concerns do not resonate with me in the slightest.No you're right, I don't complain when I do wondrous tails because I can unsync it, and I don't have to run leviathan extreme minimum ilv every time.
This version of shiva is minimum ilv 430 and max ilv 435 which means that depending on how they tune it, people stuck on dps checks will get no way of easily outgearing it and therefore isn't casual content. So if it's not casual content, why can't we use our better gear?
Unless they make it super easy, but then what's the point of it exactly?? Just run the old one unsynced.
I don't know who you're talking to exactly while quoting me because I've already cleared and farmed the old extreme fight in ARR.
My issue here is that if this is indeed aimed at newbies, and is supposed to be casual content, forcing the ilv to be only between 430 and 435 makes it either:
Really hard for newbies because if you're at that ilv outside of this content you probably haven't mastered your rotation etc yet, even the ronkan set is 440.
or
Really easy for everyone because they undertuned it, in which case, what is this content's purpose? If it's supposed to be upsynced but it's weak why not just do the original unsynced.
Please don't tell me "but it's for the fun glam rewards" because they could've easily just updated wondrous tails.
But I guess neither of you even bother reading my first post in this thread because you both didn't understand my concern with the sync.
The fight doesn't have to be hard as nails OR a cake walk. Difficult scaling is not black and white. It could be exactly tuned for the average ilvl 435 with no outgearing required. It could be another Memoria where it's harder than any dungeon the game has to offer, but still easy for Extreme and meant for casual players since the DPS check is lax but the mechanics are punishing enough.
Lambasting a fight based on ilvl alone is stupid.
A lot of people here seem to have missed this part of the patch notes (emphasis mine):
It's evident that the intention is not to create just another trial which becomes easily farmable as gear levels increase. In order to consistently hit that intended experience they have to control the available item levels pretty tightly. Now, I don't know exactly what gearing point at the time of release they're aiming for; Akh Afah Amphitheatre was originally released in 2.4, and before that the very best item level was 110. In the same patch Ironworks and Augmented Ironworks gear was released, bringing the highest item level to 130. So in theory it could be anything between 95 and 130, though I think 100-110 is more likely.Unreal trials are new versions of familiar duties, designed to challenge players who have reached the current level cap by providing an experience of similar difficulty to the original versions of these encounters at the time of their release.
git gud XD
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