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  1. #41
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Wyakin View Post
    WHY?
    It’s generally to prevent the content from being steamrolled i.e. undersizing older content. Other than that, it’s to keep the impact of item level variance at the absolute minimum. By keeping the sync level low, more players are able to participate and also makes it significantly easier to balance when every player that enters is set to a predefined expected stat value.

    Quote Originally Posted by SaberMaxwell View Post
    I'm on team "sync shouldn't null materia but otherwise idc," personally, but you and I understand intentions of Unreal quite differently.
    It’s most likely just to prevent materia cheesing. They probably don’t have a way to sync materia that gets slotted into gear yet so disabling it probably was their best option. Being able to bring, say, a crafted level 80 pentamelded set with Grade 7&8 crit materia (+180 crit rate) to something like Sastasa doesn’t sound like a good idea.
    (2)

  2. #42
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Wyakin View Post
    That is the point behind getting stronger gear..... literally in one sentence. otherwise why bother? cos the new raid gear doesnt exactly look very good thats for sure
    Not all content is meant to be this way. Certain lines of content are meant to be hard, then easier as people get better gear. Other, such as this “unreal” trial is meant to be a specific level of hard from release to when it cycles out. I believe it is meant to attract a certain type of player that can’t just brute force and eventually sell wins.
    (2)

  3. #43
    Player
    TheRealQuah's Avatar
    Join Date
    Jul 2018
    Posts
    271
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Wyakin View Post
    As the title says. Stop item level syncing content. its stupid, even the new unreal shiva is synced to i435. This makes getting gear and capping weekly tomes literally pointless. Why even bother raiding? Why bother getting a BiS gearset? Whats the point when the only content you use it for is the content you get it from. BiS gear to make savage easier? Pointless. Even the expert roulette is synced! New bojza, synced. WHY?

    Syncing at i435 for the unreal is a bigger kick in the nuts than ever before, thats not even last tier gear that AF, new level 80 dont even bother farming phantasma cos you dont need it level.
    I'm assuming you've cleared all Savage and are in full BiS then?

    It's synced because they obviously want it to be a challenge and not iLvl cheesed. What's the issue with that?

    They said it was lower end EX level difficulty content, so it's not going to be for Savage raiders with BiS, that's what ultimate is for.
    This is casual+ content to get people trying out harder stuff, without being able to cheese it, and the iLvl sync is obviously at that level so it can be attempted as soon as you finish the story as an entry into endgame content.

    Having nothing synced and blasting through it with high level gear with no challenge sounds awful tbh, but you do you.
    (10)

  4. #44
    Player
    Sabrenn's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    122
    Character
    Sabrenn Zaeis
    World
    Lich
    Main Class
    Dark Knight Lv 80
    I think syncing to 430 is a mistake, and they should've let it be any ilv.

    Why? Because all this will do is reinforce what I guaratee you we'll see: PF's locked to "must have cleared original shiva ex" so that the people know mechanics.

    For example, I still remember doing shiva ex when it was still the latest extreme. I could spend 1 h lockout trying to explain to a group of 7 people who have never done it, or I can make a pf for people who already know the mechs and clear it easily.

    HOWEVER, if they hadn't locked the ilv, I wouldn't care because it would be easier to carry newbies because deaths wouldn't matter as much, neither would the dps check if we had an overall average ilv of 460 in the party from newbies with 430 and raiders with 500.

    It being locked so low means that there's no improvement in dps checks possible at all either, so if people are struggling with the dps check there's 0 thing they can do in terms of gear because it's locked to the minimum apart from overmelding old gear and using pots (which while useful in savage, I don't think should be necessary for extremes)

    There's absolutely no way that people won't still lock pfs to ilv 490 + purely because they know people with that kind of ilv has put effort in to learn the game and their jobs. It doesn't even matter about the dps output here, it's just fact that if you have ilv 500 gear now you have put in effort to learn your job etc. Just because you can't get that ilv without doing savage.

    I have no issue with people who have never done savage personally and I don't mind explaining the strat and have done so in mentor roulettes but that won't stop this from happening.

    So yeah I think this is a bad thing for new players, it'll either show them that A: the game is really easy if they keep the checks lax, or B: the game is too hard if they give it the same checks it used to have without letting us overgear it.

    Hopefully I'm wrong
    (0)

  5. #45
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by TheRealQuah View Post
    I'm assuming you've cleared all Savage and are in full BiS then?

    It's synced because they obviously want it to be a challenge and not iLvl cheesed. What's the issue with that?

    They said it was lower end EX level difficulty content, so it's not going to be for Savage raiders with BiS, that's what ultimate is for.
    This is casual+ content to get people trying out harder stuff, without being able to cheese it, and the iLvl sync is obviously at that level so it can be attempted as soon as you finish the story as an entry into endgame content.

    Having nothing synced and blasting through it with high level gear with no challenge sounds awful tbh, but you do you.
    As I’ve stated before, it has nothing about wanting steamroll everything. It’s about being able to use the gear I’ve earned. The gear I have the skill to earn btw. The fact remains that the natural order of things is at first content is tougher, then you get better gear and learn fights making them easier. Is it my fault my gear is better than most? What is happening is I’m not being c***blocked by this item level sync making the effort I put forth pretty much useless outside the raid itself. Yes, being item level 500 WILL make it easier, as it damn well should.
    (1)

  6. #46
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    I think there is definitely a problem with the item level gear progression in FFXIV. In my opinion, it doesn't serve any purpose anymore. With ilvl sync the difficulty of a dungeon or encounter can be adjusted easily. And the fact that only 4 relevant bosses (on which there is ilvl progression) are being released every 6 month makes the vertical progression silly. It isn't wow where a raid tier is about 12 bosses or more. Furthermore, gearing up is notoriously boring in FFXIV, with the lack of interesting perks on gear.

    I think at this point most players would be fine acquiring gear mostly for glamour purposes, as you never really feel your character growing in poser when acquiring gear of increasing item level for a given expansion.
    (2)

  7. #47
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    631
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    It's time to stop.
    (1)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @po_yomo on Twitter.

  8. #48
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Unreal is used to play a MINI-GAME. if it was tuned for i500 then the vast majority wouldn't be able to play it until much later.

    if you're in i500 already you're either doing parse runs for savage or running ultimate. those are your two choices.
    (7)

  9. #49
    Player
    Sabrenn's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    122
    Character
    Sabrenn Zaeis
    World
    Lich
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DrWho2010 View Post
    Unreal is used to play a MINI-GAME. if it was tuned for i500 then the vast majority wouldn't be able to play it until much later.

    if you're in i500 already you're either doing parse runs for savage or running ultimate. those are your two choices.
    Did you read the main post? They're not asking it to be ilv500, they're asking for it to be relaxed so people above ilv435 aren't punished for having better gear.
    (2)

  10. #50
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    was just using it as an example. they also want people fresh on finishing level 80 to be able to play the mini-game too.
    (2)

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