Quote Originally Posted by Hysterior View Post
Well the whole point of Unreal fights is that they are level-synced.
I don't know how it could have been interpreted differently.
It had to be a lower level than what you can currently have now, otherwise there would be no challenge at all.
I thought the point was "we gave this lv50 fight lv80 stats enjoy," not sure how iLv factors into that.

I'm on team "sync shouldn't null materia but otherwise idc," personally, but you and I understand intentions of Unreal quite differently.