



I thought the point was "we gave this lv50 fight lv80 stats enjoy," not sure how iLv factors into that.
I'm on team "sync shouldn't null materia but otherwise idc," personally, but you and I understand intentions of Unreal quite differently.
It’s generally to prevent the content from being steamrolled i.e. undersizing older content. Other than that, it’s to keep the impact of item level variance at the absolute minimum. By keeping the sync level low, more players are able to participate and also makes it significantly easier to balance when every player that enters is set to a predefined expected stat value.
It’s most likely just to prevent materia cheesing. They probably don’t have a way to sync materia that gets slotted into gear yet so disabling it probably was their best option. Being able to bring, say, a crafted level 80 pentamelded set with Grade 7&8 crit materia (+180 crit rate) to something like Sastasa doesn’t sound like a good idea.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



