Quote Originally Posted by Enla View Post
The point behind getting stronger gear is to trivialize a fight to the point it's no longer fun? 65+ ilvls worth of difference is nothing to sneeze at, particularly as stat inflation has slowly gotten more and more out of control as the patches have worn on. They'd have to balance the fights around a huge disparate range of ilvls that would be almost impossible to reasonably achieve.

Honestly from the sound of things you want savage gear to actually mean something. Which, hey, that's fair in some regards. The game is kind of hurting for content on the higher end of the the skill spectrum. But removing ilvl syncing isn't gonna do much to help that at all. What you want requires huge sweeping changes to how this game delivers it's content and rewards it's playerbase for doing it.
its not about trivialising it either. make content for current tier level gear! this is 5.0 item level! balance your current release content around current tier gear for heavens sake! the natural order of things is, start low item level. fights are tougher. progress and get better gear. fights become easier as youA: learn the mechanics and B: get better gear. now hwoever, thats all gone. zero progression, turn up wearing w/e gear you like.