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  1. #1
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Wyakin View Post
    That is the point behind getting stronger gear..... literally in one sentence. otherwise why bother? cos the new raid gear doesnt exactly look very good thats for sure
    The point behind getting stronger gear is to trivialize a fight to the point it's no longer fun? 65+ ilvls worth of difference is nothing to sneeze at, particularly as stat inflation has slowly gotten more and more out of control as the patches have worn on. They'd have to balance the fights around a huge disparate range of ilvls that would be almost impossible to reasonably achieve.

    Honestly from the sound of things you want savage gear to actually mean something. Which, hey, that's fair in some regards. The game is kind of hurting for content on the higher end of the the skill spectrum. But removing ilvl syncing isn't gonna do much to help that at all. What you want requires huge sweeping changes to how this game delivers it's content and rewards it's playerbase for doing it.
    (15)

  2. #2
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Enla View Post
    The point behind getting stronger gear is to trivialize a fight to the point it's no longer fun? 65+ ilvls worth of difference is nothing to sneeze at, particularly as stat inflation has slowly gotten more and more out of control as the patches have worn on. They'd have to balance the fights around a huge disparate range of ilvls that would be almost impossible to reasonably achieve.

    Honestly from the sound of things you want savage gear to actually mean something. Which, hey, that's fair in some regards. The game is kind of hurting for content on the higher end of the the skill spectrum. But removing ilvl syncing isn't gonna do much to help that at all. What you want requires huge sweeping changes to how this game delivers it's content and rewards it's playerbase for doing it.
    its not about trivialising it either. make content for current tier level gear! this is 5.0 item level! balance your current release content around current tier gear for heavens sake! the natural order of things is, start low item level. fights are tougher. progress and get better gear. fights become easier as youA: learn the mechanics and B: get better gear. now hwoever, thats all gone. zero progression, turn up wearing w/e gear you like.
    (10)

  3. #3
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,037
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Just another consequence of the devs not knowing what they want. With one hand they make "die and retry" bosses, and on the other hand they keep all the useless "RPG" sugar-coating (equipments, stats, etc.) but they don't go well together (nobody sane would try to add RPG mechanics to Super Meat Boy)

    If they wanted to be coherent, PvE would just get fixed stats like PvP, but then there would be nothing to grind. How sad...
    (6)

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