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  1. #1
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Vidu View Post
    Then you run into balancing/outgearing problems right from the start - if they balance the fight for ilvl435 but allow people with ilvl500 to enter the fight will turn into a pushover right from the start.
    That is the point behind getting stronger gear..... literally in one sentence. otherwise why bother? cos the new raid gear doesnt exactly look very good thats for sure
    (6)

  2. #2
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Wyakin View Post
    That is the point behind getting stronger gear..... literally in one sentence. otherwise why bother? cos the new raid gear doesnt exactly look very good thats for sure
    The point behind getting stronger gear is to trivialize a fight to the point it's no longer fun? 65+ ilvls worth of difference is nothing to sneeze at, particularly as stat inflation has slowly gotten more and more out of control as the patches have worn on. They'd have to balance the fights around a huge disparate range of ilvls that would be almost impossible to reasonably achieve.

    Honestly from the sound of things you want savage gear to actually mean something. Which, hey, that's fair in some regards. The game is kind of hurting for content on the higher end of the the skill spectrum. But removing ilvl syncing isn't gonna do much to help that at all. What you want requires huge sweeping changes to how this game delivers it's content and rewards it's playerbase for doing it.
    (15)

  3. #3
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Enla View Post
    The point behind getting stronger gear is to trivialize a fight to the point it's no longer fun? 65+ ilvls worth of difference is nothing to sneeze at, particularly as stat inflation has slowly gotten more and more out of control as the patches have worn on. They'd have to balance the fights around a huge disparate range of ilvls that would be almost impossible to reasonably achieve.

    Honestly from the sound of things you want savage gear to actually mean something. Which, hey, that's fair in some regards. The game is kind of hurting for content on the higher end of the the skill spectrum. But removing ilvl syncing isn't gonna do much to help that at all. What you want requires huge sweeping changes to how this game delivers it's content and rewards it's playerbase for doing it.
    its not about trivialising it either. make content for current tier level gear! this is 5.0 item level! balance your current release content around current tier gear for heavens sake! the natural order of things is, start low item level. fights are tougher. progress and get better gear. fights become easier as youA: learn the mechanics and B: get better gear. now hwoever, thats all gone. zero progression, turn up wearing w/e gear you like.
    (10)

  4. #4
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,038
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Just another consequence of the devs not knowing what they want. With one hand they make "die and retry" bosses, and on the other hand they keep all the useless "RPG" sugar-coating (equipments, stats, etc.) but they don't go well together (nobody sane would try to add RPG mechanics to Super Meat Boy)

    If they wanted to be coherent, PvE would just get fixed stats like PvP, but then there would be nothing to grind. How sad...
    (6)

  5. #5
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Wyakin View Post
    That is the point behind getting stronger gear..... literally in one sentence. otherwise why bother? cos the new raid gear doesnt exactly look very good thats for sure
    The point behind getting stronger gear "should" be to enable you to tackle new challenges in the first place - I agree with your assessment that ilvl435 for Unreal Shiva is way to low, but they should have balanced it more around 460+ instead of following a suggestion like yours.
    Getting stronger (gear) should allow your to challenge and beat stronger enemies - not to just steamroll through the new encounters. Specially if it means that you're leaving other people, specially new ones, in the dust.
    (8)

  6. #6
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    I think there is definitely a problem with the item level gear progression in FFXIV. In my opinion, it doesn't serve any purpose anymore. With ilvl sync the difficulty of a dungeon or encounter can be adjusted easily. And the fact that only 4 relevant bosses (on which there is ilvl progression) are being released every 6 month makes the vertical progression silly. It isn't wow where a raid tier is about 12 bosses or more. Furthermore, gearing up is notoriously boring in FFXIV, with the lack of interesting perks on gear.

    I think at this point most players would be fine acquiring gear mostly for glamour purposes, as you never really feel your character growing in poser when acquiring gear of increasing item level for a given expansion.
    (2)

  7. #7
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    730
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    As far as Shiva Unreal goes, most will probably do it like Shiva Extreme back in the day, but the added caveat of the tank swap being forced. I estimate it may probably be used during the start of each bow phase so the physical/magical vuln stacks fall off.
    (0)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  8. #8
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    The purpose of Unreal is content.

    If you tune it to 500, it's inaccessible. If you don't sync it, it's dead on arrival. Therefore, you sync it to some accessible item level.
    (6)

  9. #9
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Wyakin View Post
    That is the point behind getting stronger gear..... literally in one sentence. otherwise why bother? cos the new raid gear doesnt exactly look very good thats for sure
    Not all content is meant to be this way. Certain lines of content are meant to be hard, then easier as people get better gear. Other, such as this “unreal” trial is meant to be a specific level of hard from release to when it cycles out. I believe it is meant to attract a certain type of player that can’t just brute force and eventually sell wins.
    (2)

  10. #10
    Player
    TeraRamis's Avatar
    Join Date
    Jan 2014
    Posts
    606
    Character
    Tiffah Lockhart
    World
    Balmung
    Main Class
    Dragoon Lv 82
    Quote Originally Posted by Wyakin View Post
    That is the point behind getting stronger gear..... literally in one sentence. otherwise why bother? cos the new raid gear doesnt exactly look very good thats for sure
    Totally agree with this, and it's one of the major reasons I've unsubbed. Simply put: what the hell am I collecting gear for if the upgrades cannot be used to get a leg up?
    (2)

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