The stupidest possible thing is having synched Expert dungeons. Like what's even the point of being BiS at this point if I can't rush through an Expert 2-3 minutes faster?
The stupidest possible thing is having synched Expert dungeons. Like what's even the point of being BiS at this point if I can't rush through an Expert 2-3 minutes faster?




It wouldn't be 2-3 minutes faster. It'd be closer to 10+ Let's take Amaurot, which has a i420 sync. At i500 those mobs will barely live through a single AoE rotation. You straight up do not need a healer in this scenario; it'd be debatable if you even needed a tank especially once the next gear tier releases. Now new players trying to experience the concluding dungeon to Shadowbringers get a sprint to the finish line with mobs dying in seconds. Look at LotA and Syrcus Tower. Wanna know why people are so fed up seeing them? Because we're 70 ilvls above their relevance and nearly every mechanic is skipped. They're just a series of boring dummy targets. That ilvl discrepancy is actually ten less than what Amaurot would have now. Except it'd be even worse since dungeon mobs aren't scaled as high as 24 mans.
The point of BiS is Ultimate and/or parsing. One of the reasons this tier has such low participation is due to the lack of Ultimate. Hence why raiders keep asking for a third one.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I'm ok with level sync leveling dungeons, still not sure how to feel about level sync the new unreal.. people who played the old content will already know the fight mechanics and get it cleared on day on.
I would have enjoyed if they added another ultimate for the end game Raiders, unreal just won't cut it for them, casual players will probably struggle with it or not care enough for it. We'll see what happens I guess




You mean, like, 3 Ultimates per expac?
Also... are Unreal fights intended for hardcore players? I haven't heard anything about this.
If anything, that they're on a timer means they'd need to be more accessible for the player base beyond the top few percent.



While I understand that there is a drought of content where players can flex due to focusing on that's that are borderline side activities (like crafting/gathering), I think the cap to Unreal and Bozja is justified as it is clearly meant to catch a wider net of players (particularly as the latter also serves as the alternate leveling route and is relic content besides) as opposed to being for the high-end raiders.
Of course I think this might stem to the devs not "defining" their game by the endgame the way other MMOs do, but instead focusing on making the journey there as enjoyable as well, and approach that I think was inherited from XI (albeit via a different method, XI's apparently relied on the getting to cap to be both challenging and Sysphian if you weren't skilled enough to avoid death's sweet embrace).
Last edited by Morningstar1337; 08-09-2020 at 10:34 AM.


Yeah, it definitely makes sense for Bozja and Unreal to be synced. If Bozja is similar to eureka your damage and such would be tied more your rank level anyway not so much your gear, plus its suppose to be leveling content 70-80, not to mention there will be gear specifically for the Bozja with "special stats" that only work in the instance, so yeah they want to incentivize that gear. As for Unreal, doubt its going to be difficult, "Baby's 1st extreme." Feel like the whole point is for newer players to experience old fights that they very likely just burned through quickly. That being said there is definitely a flaw in gearing system, not much to do with once youre geared out, Ultimate is nice, but that about it, plus your gear gets replaced a couple patches later... ._.
You don't lock unreal trial behind the current savage gear, obviously. The requirement has to be lower, because it's still just a trial.
So if you don't sync it, the content will be dead on arrival. Simply take a look at the new extreme on Tuesday and you'll see how trivial it will be to any group that is slightly geared.
Whether it's synced/tuned to 435 or 465 doesn't make that much of a difference. I imagine it's 435 for accessibility (ilvl 430 welfare gear and amaurot accessories).
My only issue is that this ilvl sync doesn't make sense with any gear tier to put materia in. What are we gonna do? Slot materia in 430 and lose mainstat? Or use 450+ gear and lose materia benefits? The ilvl sync point itself is absolutely weird as there is no i435 set anywhere. Even the ultimate fights could be eased up with getting sets on the exact itemlevel, but I doubt they had to avoid that issue with a casual trial, so why?
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