Quote Originally Posted by Goji1639 View Post
lol, well if that's your method then kudos, you guessed right on Coincounter and guessed wrong on nearly every other boss you've faced in every dungeon going forward.

Look, I understand that you're just trying to rationalize this in hindsight now to pretend that exactly what the attack does is obvious from the name and castbar alone, but you're being disingenuous. There's literally no way to know what the attack does with that information; saying new players should be able to work it out is completely unrealistic.
Bold of you to accuse me of claiming things in bad faith mr "I play many harder more contenty videogames that aren't xiv pls don't look at the content i've done in this game just take my word for it" I am certainly able to take context from a fight's design. Big enemy with a club, his eyeball is the special/magical thing about him. Anything with a club is gonna be a melee attack, his eye themed attacks have proven to be more ranged, and judging from his first, less lethal abilities, nothing he did was telegraphed in a standard manner. Just because you can't fathom how to learn something from a fight that doesn't outright tell you where to go doesn't mean others can't. And honestly, if you can't tell from the context that the game gives you that's fine. This game isn't a roguelike. Your character isn't deleted if you die. If you read something wrong and die because of it you can always try again and use what you learned. It's what I did on the first time i saw the decapitation mechanic in the new 24man, and I don't think that skill needs to be changed.

Quote Originally Posted by Goji1639 View Post
You guys are making disingenuous arguments now. It's perfectly reasonable to expect people to know how to jump before even the first Goomba in SMB. There's literally only 2 buttons you can press and you have plenty of time to try them both before you're confronted with an enemy.

Coincounters mechanic isn't something you can realistically infer with the information and tools you have going into the fight.
Dude, for someone who says he prides himself on his knowledge of game design you sure are ignorant of literally famous game design theory applications. :x