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  1. #33
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Darsien View Post
    Ah. Making an argument you cannot handle by citing the most famous example in existence means I'm being "disingenuous" now, huh? Don't take it from me. Take it from one of the many interviews with Shigeru Miyamoto, aka one of the best video game designers of all time.
    No, I handled the argument fine; even explained why you're wrong. Death being a "fine teacher" has literally nothing to do with what I'm saying about Coincounter. The fact that has mechanic can be learned doesn't make it a good mechanic; It's still a 1 hit kill with no tells and thus still crap design.

    Your SMB example simply doesn't work. Everything in SMB can be inferred in the moment and avoided.

    Quote Originally Posted by Darsien View Post
    In the case of coincounter, you get the tools during the fight. You don't always need all tools going in. That sort of mentality is 10-ply.
    In Coincounters case you get the tools after the fight, when you've already died. If you got the tools during the fight, and were given the opportunity to use them during the fight, it would be different. Since that's not the case, it's a bad mechanic.
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    Last edited by Goji1639; 08-14-2020 at 05:08 AM.