Quote Originally Posted by Xtrasweettea View Post
I honestly do not want to go too much into this, as I have explained my points in my posts.

Here is the thing: it is a trap for new players if new players are only looking for the AOE markers and ignoring all of the other cues. This fight was to break muscle memory so that when you did harder content, you would be looking out for other cues besides the AOE marker.

If people did that, Steps of Faith would not be the wipe-fest as it was released and still after the initial nerfs, complaining about Shinryu, and the raid-ender known as TGCid.

As for the mentioning of action games, Goji opened the door for that one and allowed that one in when he mentioned DS. Goji is the one who owns the frame of the conversation. He could've brought up another MMO (Blade an Soul for example). Of course, I mentioned the shortcomings from that comparison in another post to him.

FFXI, is an MMO, just so you can separate that out from the two more-action oriented games I have referenced.
I mean I get your point. The biggest thing I agree with G on is the fact that most new players won't know to run from his start up because up to that point I think all the bosses have aoes to a point. Coin is the start of introducing new mechs if my memory is correct. I know someone mentioned a fate that does it but I dunno any new players who seriously does fates. I didn't and noone I know did them while leveling up the first time. I agree with him that is' abit bad but at the same time I also agree that the change wasn't needed. Though the reason why I think it's bad is different. Mostly because the AOEs in this game are lying to you anyway. My only point is most people aren't looking for other clues before they get to coincounter. Now if you want to say that's a player issue then that's a different story, and I'll partly agree with you.