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  1. #1
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Goji1639 View Post
    lol, I'll talk about difficulty because I play legitimately difficult games. You play this, so difficulty isn't really in your lexicon.

    I'm just explaining to you the mechanics behind creating real difficulty. Stuff with no tells that 1 hit kills you isn't difficult; it's just a cheapshot that only works once. It's lazy design that undermines the effort that goes into creating real challenge.

    I don't need to know about most of THIS game to know that Coincounters mechanic is bad design; I just need to be familiar with Coincounter.
    You have zero understanding of difficulty in this game because you're basically playing hello kitty island adventure, it's unsurprising you think a Ohko is hard.

    Get good, scrub.
    (4)

  2. #2
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Veis_Alveare View Post
    You have zero understanding of difficulty in this game because you're basically playing hello kitty island adventure, it's unsurprising you think a Ohko is hard.

    Get good, scrub.
    A 1 hit KO that isn't telegraphed isn't hard in and of itself; it's just a guaranteed death that the game didn't in any way earn. Real difficult games can kill you without robbing you of any way to fight back. This game just has to resort to sneaking a few unavoidable kills in on new players to create the illusion of difficulty; to make MMO specialists like you feel hardcore.

    Maybe one day you'll play a game that's difficult enough for you to tell someone to 'get good' seriously.
    (0)
    Last edited by Goji1639; 08-14-2020 at 03:44 AM.