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  1. #14
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Veis_Alveare View Post
    My dude, you don't get to talk about difficulty when difficult content to you is like what... story mode trials? The Mist Dragon? I mean you don't raid, you haven't done 24m raids, I assume you're also missing normal mode raids and any current EX trials? You have absolutely no idea about most of this game. I don't care if you oneshot every boss in Dark Souls, it would make you exactly 0% more qualified to speak on this subject.

    Come on back and have a chat when you're able to maintain uptime and your rotation while also performing constant and potentially varied mechanics. I'm very willing to bet you can't even do one or the other because both take practice.

    You want to be able to judge things in XIV when you're legitimately one of the least knowledgeable people about it that I've seen on the forums. Of course Coincounter seems like he needs AoE indicators to you, you've done almost nothing that has visual tells so you aren't used to looking for them.

    A giant wind up and the word "swing" is more than enough to tell you to get out. If it isn't, and you die, next time you see the mechanic it will be. That's one of the ways learning happens.
    lol, I'll talk about difficulty because I play legitimately difficult games. You play this, so difficulty isn't really in your lexicon.

    I'm just explaining to you the mechanics behind creating real difficulty. Stuff with no tells that 1 hit kills you isn't difficult; it's just a cheapshot that only works once. It's lazy design that undermines the effort that goes into creating real challenge.

    I don't need to know about most of THIS game to know that Coincounters mechanic is bad design; I just need to be familiar with Coincounter.
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    Last edited by Goji1639; 08-13-2020 at 11:26 PM.