Results -9 to 0 of 308

Threaded View

  1. #30
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Canada_bangs View Post
    Now this I'm two sided one.. on one hand I do agree with that. On the other hand I think it depends on how it's done. If I'm correct you are trying to say it should've been programed better correct? They had the right idea, but the animation he does before the move doesn't match. You don't NEED the aoe to get the point accross, at the same time he needed better more to the point animations if they didn't want to put an AOE marker there. They have done this in the 24 mans and various other bosses. They just goofed on coin I think.
    For simplicity, I'll just say it boils down to always making sure there's a way to successfully to deal with any mechanic during the fight.

    Using Coincounter as an example, there's 2 things they could do with him to "fix" his mechanic. The first is obviously to add a tell that informs the player of where the attack is going to land. The second is to allow the player to survive the attack at least once, to provide them the opportunity to recognize the attack and adjust.

    Either thing provides a way to succeed at the mechanic during the fight, which is something that any good mechanic needs. I mean, they could make the reaction needed to avoid it so air tight that most people fail it anyways and it would still be a good mechanic; it only needs to offer players the information they need to succeed.
    (0)
    Last edited by Goji1639; 08-13-2020 at 11:03 PM.