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  1. #1
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Goji1639 View Post
    You're just being dense now, likely on purpose but maybe not.

    The point isn't just about floor indicators specifically and the point was never me saying that Coincounter, or fights similar to him, are entirely unbeatable. It's just bad design, period. I've played enough video games to be "qualified" to say that; whereas you seem to have very little familiarity with anything that isn't an MMO, or specifically this MMO. It's easier to assess gameplay when you've seen a lot of the best and worst; and I'm guessing you haven't played many legitimately difficult games.
    My dude, you don't get to talk about difficulty when difficult content to you is like what... story mode trials? The Mist Dragon? I mean you don't raid, you haven't done 24m raids, I assume you're also missing normal mode raids and any current EX trials? You have absolutely no idea about most of this game. I don't care if you oneshot every boss in Dark Souls, it would make you exactly 0% more qualified to speak on this subject.

    Come on back and have a chat when you're able to maintain uptime and your rotation while also performing constant and potentially varied mechanics. I'm very willing to bet you can't even do one or the other because both take practice.

    You want to be able to judge things in XIV when you're legitimately one of the least knowledgeable people about it that I've seen on the forums. Of course Coincounter seems like he needs AoE indicators to you, you've done almost nothing that has visual tells so you aren't used to looking for them.

    A giant wind up and the word "swing" is more than enough to tell you to get out. If it isn't, and you die, next time you see the mechanic it will be. That's one of the ways learning happens.
    (5)
    Last edited by Veis_Alveare; 08-13-2020 at 11:02 PM.

  2. #2
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Veis_Alveare View Post
    My dude, you don't get to talk about difficulty when difficult content to you is like what... story mode trials? The Mist Dragon? I mean you don't raid, you haven't done 24m raids, I assume you're also missing normal mode raids and any current EX trials? You have absolutely no idea about most of this game. I don't care if you oneshot every boss in Dark Souls, it would make you exactly 0% more qualified to speak on this subject.

    Come on back and have a chat when you're able to maintain uptime and your rotation while also performing constant and potentially varied mechanics. I'm very willing to bet you can't even do one or the other because both take practice.

    You want to be able to judge things in XIV when you're legitimately one of the least knowledgeable people about it that I've seen on the forums. Of course Coincounter seems like he needs AoE indicators to you, you've done almost nothing that has visual tells so you aren't used to looking for them.

    A giant wind up and the word "swing" is more than enough to tell you to get out. If it isn't, and you die, next time you see the mechanic it will be. That's one of the ways learning happens.
    lol, I'll talk about difficulty because I play legitimately difficult games. You play this, so difficulty isn't really in your lexicon.

    I'm just explaining to you the mechanics behind creating real difficulty. Stuff with no tells that 1 hit kills you isn't difficult; it's just a cheapshot that only works once. It's lazy design that undermines the effort that goes into creating real challenge.

    I don't need to know about most of THIS game to know that Coincounters mechanic is bad design; I just need to be familiar with Coincounter.
    (0)
    Last edited by Goji1639; 08-13-2020 at 11:26 PM.

  3. #3
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Goji1639 View Post
    lol, I'll talk about difficulty because I play legitimately difficult games. You play this, so difficulty isn't really in your lexicon.

    I'm just explaining to you the mechanics behind creating real difficulty. Stuff with no tells that 1 hit kills you isn't difficult; it's just a cheapshot that only works once. It's lazy design that undermines the effort that goes into creating real challenge.

    I don't need to know about most of THIS game to know that Coincounters mechanic is bad design; I just need to be familiar with Coincounter.
    You have zero understanding of difficulty in this game because you're basically playing hello kitty island adventure, it's unsurprising you think a Ohko is hard.

    Get good, scrub.
    (4)

  4. #4
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Veis_Alveare View Post
    You have zero understanding of difficulty in this game because you're basically playing hello kitty island adventure, it's unsurprising you think a Ohko is hard.

    Get good, scrub.
    A 1 hit KO that isn't telegraphed isn't hard in and of itself; it's just a guaranteed death that the game didn't in any way earn. Real difficult games can kill you without robbing you of any way to fight back. This game just has to resort to sneaking a few unavoidable kills in on new players to create the illusion of difficulty; to make MMO specialists like you feel hardcore.

    Maybe one day you'll play a game that's difficult enough for you to tell someone to 'get good' seriously.
    (0)
    Last edited by Goji1639; 08-14-2020 at 03:44 AM.