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  1. #1
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Canada_bangs View Post
    And as far as comparing other action games to this mmo... thats abit unfair. Action games - The good ones anyway- make a point to let you know whats what. They have too. As you have to react faster then you should be able to react. So things like animation and poses come into greater effect there. Think of Devil may cry or a Sonic game. sonic unleashed. None of those games would work with XIV's design logic. They are too fast of games. I don't even trust XIV's animations or AOE markers cause XIV has this issue where you have to react ahead of time. Looking at the animations doesn't work.. you'll get hit. You have to move a few seconds BEFORE the aoe marker vanishes. Ugh... I got more invested in this then I was posed too. All I'm saying is unless I missread his intentions is this. I don't think adding the aoe is dumbing it down or a bad thing. It literally is a trap if you're new tho. It got me and alot of other people. Do I think it's bad... it may be. But I also don't get hit by it again so if that was the intent from SE then I guess good job. I dunno... I think I'll just walk out now. - DON'T HATE ME T.T -
    lol, you seem to at least understand the point, so maybe I should just talk to you.

    The attack is basically a "trap" for new players, and situations that leave you with no information; nothing to react to; no means to successfully deal with it right then and there; etc. are just bad design. Games that are good at this kind of thing make successfully dealing with mechanics difficult, but ENTIRELY possible based on the information and tools you have available. Even if that information is an attack animation that happens in a split second, you still have the tools and information you need to evade it, or survive the hit and adjust, right then and there.

    Now MMO's are different, but the principle is still the same. You may have to provide people with different tools and information because of MMO gameplay limitations, but you still have to give them everything they need to succeed in that moment. If you don't it's just laziness or incompetence.
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    Last edited by Goji1639; 08-13-2020 at 10:32 PM.