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  1. #1
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    Join Date
    Jan 2020
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    211
    I'm really not trying to step into this Eggman like trap of a debate but I have to wonder. I don't think he's being black or white with the aoe thing. I took it as the boss didn't have good tells to let the player know what they need to do.. without dying. It is a one hit to DPS and Healers. Melees have the worst of it cause most of the time you're in a groove and boom ko like ryu fighting M.Bison on 12 stars in super champ. I'm not saying he saying everything needs an aoe marker.. but he's saying the way the coin was designed was that it was designed badly.Atleast thats what I'm getting out of it.

    Like his animations don't match to what he's going to do? That's how I'm taking what Goji is saying. And as a melee player I WISH I knew what he was doing before he did it. I got smashed. And yes.. that's only happened once but still.

    And as far as comparing other action games to this mmo... thats abit unfair. Action games - The good ones anyway- make a point to let you know whats what. They have too. As you have to react faster then you should be able to react. So things like animation and poses come into greater effect there. Think of Devil may cry or a Sonic game. sonic unleashed. None of those games would work with XIV's design logic. They are too fast of games. I don't even trust XIV's animations or AOE markers cause XIV has this issue where you have to react ahead of time. Looking at the animations doesn't work.. you'll get hit. You have to move a few seconds BEFORE the aoe marker vanishes. Ugh... I got more invested in this then I was posed too. All I'm saying is unless I missread his intentions is this. I don't think adding the aoe is dumbing it down or a bad thing. It literally is a trap if you're new tho. It got me and alot of other people. Do I think it's bad... it may be. But I also don't get hit by it again so if that was the intent from SE then I guess good job. I dunno... I think I'll just walk out now. - DON'T HATE ME T.T -
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    Last edited by Canada_bangs; 08-13-2020 at 07:24 AM.

  2. #2
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Canada_bangs View Post
    And as far as comparing other action games to this mmo... thats abit unfair. Action games - The good ones anyway- make a point to let you know whats what. They have too. As you have to react faster then you should be able to react. So things like animation and poses come into greater effect there. Think of Devil may cry or a Sonic game. sonic unleashed. None of those games would work with XIV's design logic. They are too fast of games. I don't even trust XIV's animations or AOE markers cause XIV has this issue where you have to react ahead of time. Looking at the animations doesn't work.. you'll get hit. You have to move a few seconds BEFORE the aoe marker vanishes. Ugh... I got more invested in this then I was posed too. All I'm saying is unless I missread his intentions is this. I don't think adding the aoe is dumbing it down or a bad thing. It literally is a trap if you're new tho. It got me and alot of other people. Do I think it's bad... it may be. But I also don't get hit by it again so if that was the intent from SE then I guess good job. I dunno... I think I'll just walk out now. - DON'T HATE ME T.T -
    lol, you seem to at least understand the point, so maybe I should just talk to you.

    The attack is basically a "trap" for new players, and situations that leave you with no information; nothing to react to; no means to successfully deal with it right then and there; etc. are just bad design. Games that are good at this kind of thing make successfully dealing with mechanics difficult, but ENTIRELY possible based on the information and tools you have available. Even if that information is an attack animation that happens in a split second, you still have the tools and information you need to evade it, or survive the hit and adjust, right then and there.

    Now MMO's are different, but the principle is still the same. You may have to provide people with different tools and information because of MMO gameplay limitations, but you still have to give them everything they need to succeed in that moment. If you don't it's just laziness or incompetence.
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    Last edited by Goji1639; 08-13-2020 at 10:32 PM.

  3. #3
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Canada_bangs View Post
    [snip]
    I honestly do not want to go too much into this, as I have explained my points in my posts.

    Here is the thing: it is a trap for new players if new players are only looking for the AOE markers and ignoring all of the other cues. This fight was to break muscle memory so that when you did harder content, you would be looking out for other cues besides the AOE marker.

    If people did that, Steps of Faith would not be the wipe-fest as it was released and still after the initial nerfs, complaining about Shinryu, and the raid-ender known as TGCid.

    As for the mentioning of action games, Goji opened the door for that one and allowed that one in when he mentioned DS. Goji is the one who owns the frame of the conversation. He could've brought up another MMO (Blade an Soul for example). Of course, I mentioned the shortcomings from that comparison in another post to him.

    FFXI, is an MMO, just so you can separate that out from the two more-action oriented games I have referenced.
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  4. #4
    Player

    Join Date
    Jan 2020
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    211
    Quote Originally Posted by Xtrasweettea View Post
    I honestly do not want to go too much into this, as I have explained my points in my posts.

    Here is the thing: it is a trap for new players if new players are only looking for the AOE markers and ignoring all of the other cues. This fight was to break muscle memory so that when you did harder content, you would be looking out for other cues besides the AOE marker.

    If people did that, Steps of Faith would not be the wipe-fest as it was released and still after the initial nerfs, complaining about Shinryu, and the raid-ender known as TGCid.

    As for the mentioning of action games, Goji opened the door for that one and allowed that one in when he mentioned DS. Goji is the one who owns the frame of the conversation. He could've brought up another MMO (Blade an Soul for example). Of course, I mentioned the shortcomings from that comparison in another post to him.

    FFXI, is an MMO, just so you can separate that out from the two more-action oriented games I have referenced.
    I mean I get your point. The biggest thing I agree with G on is the fact that most new players won't know to run from his start up because up to that point I think all the bosses have aoes to a point. Coin is the start of introducing new mechs if my memory is correct. I know someone mentioned a fate that does it but I dunno any new players who seriously does fates. I didn't and noone I know did them while leveling up the first time. I agree with him that is' abit bad but at the same time I also agree that the change wasn't needed. Though the reason why I think it's bad is different. Mostly because the AOEs in this game are lying to you anyway. My only point is most people aren't looking for other clues before they get to coincounter. Now if you want to say that's a player issue then that's a different story, and I'll partly agree with you.
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