Quote Originally Posted by TheMightyMollusk View Post
I mean, I'm still gonna hate Aurum Vale just because the place is so damn ugly, so it's a lateral move to me. Seriously, why did ARR need so many gray caves, and who thought that filling one of them with yellow gas and morbols was an improvement?
Several of the ARR dungeons were actually modified 1.X dungeons. Pretty much all of the 1.X dungeons were cave tunnels and SE made the 2.0 dungeons by blocking off the various alternative paths between rooms. Sastasha, Thousand Maws of Toto-Rak, Cutter's Cry, Dzemael Darkhold, and Aurum Vale were all built this way.