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  1. #1
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,422
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I mean, I'm still gonna hate Aurum Vale just because the place is so damn ugly, so it's a lateral move to me. Seriously, why did ARR need so many gray caves, and who thought that filling one of them with yellow gas and morbols was an improvement?
    (4)

  2. #2
    Player
    PeppermintBrown's Avatar
    Join Date
    Feb 2019
    Posts
    120
    Character
    Xiala Narian
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by TheMightyMollusk View Post
    I mean, I'm still gonna hate Aurum Vale just because the place is so damn ugly, so it's a lateral move to me. Seriously, why did ARR need so many gray caves, and who thought that filling one of them with yellow gas and morbols was an improvement?
    Though I actually like morbols, I agree on the design of the place. The middle area's okay if a bit bland, but the start and end make my eyes bleed. I actually rarely have issues finishing AV when it comes up in roulette but I just hate looking at the place.
    (1)

  3. #3
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,309
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by PeppermintBrown View Post
    Though I actually like morbols, I agree on the design of the place. The middle area's okay if a bit bland, but the start and end make my eyes bleed. I actually rarely have issues finishing AV when it comes up in roulette but I just hate looking at the place.
    All that green and mustard yellow is a sin.
    (0)

  4. #4
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Yencat View Post
    All that green and mustard yellow is a sin.
    When you think of bad smells (I.E. "bad breath") what colors come to mind?
    (2)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  5. #5
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,309
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Krotoan View Post
    When you think of bad smells (I.E. "bad breath") what colors come to mind?
    I don't think of bad smells at all lol it absolutely makes sense, I just think it's really ugly. Which is the point I suppose, that it looks gross and smelly.
    (1)

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by TheMightyMollusk View Post
    I mean, I'm still gonna hate Aurum Vale just because the place is so damn ugly, so it's a lateral move to me. Seriously, why did ARR need so many gray caves, and who thought that filling one of them with yellow gas and morbols was an improvement?
    Several of the ARR dungeons were actually modified 1.X dungeons. Pretty much all of the 1.X dungeons were cave tunnels and SE made the 2.0 dungeons by blocking off the various alternative paths between rooms. Sastasha, Thousand Maws of Toto-Rak, Cutter's Cry, Dzemael Darkhold, and Aurum Vale were all built this way.
    (1)

  7. #7
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by TheMightyMollusk View Post
    I mean, I'm still gonna hate Aurum Vale just because the place is so damn ugly, so it's a lateral move to me. Seriously, why did ARR need so many gray caves, and who thought that filling one of them with yellow gas and morbols was an improvement?
    It's about world building that's why.

    Voidsent caves, plague infected ruins, and trudging through sewage and rot is what makes people so impressed with the WoL.

    Quote Originally Posted by Ultimatecalibur View Post
    Several of the ARR dungeons were actually modified 1.X dungeons. Pretty much all of the 1.X dungeons were cave tunnels and SE made the 2.0 dungeons by blocking off the various alternative paths between rooms. Sastasha, Thousand Maws of Toto-Rak, Cutter's Cry, Dzemael Darkhold, and Aurum Vale were all built this way.
    I believe they're specifically referring to the aesthetics. The ARR dungeons are all terribly dreary and ugly places. Like the actual horror hole known as Haukke Manor.
    (0)
    Last edited by Gula; 08-11-2020 at 06:50 AM.

  8. #8
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Gula View Post
    I believe they're specifically referring to the aesthetics. The ARR dungeons are all terribly dreary and ugly places. Like the actual horror hole known as Haukke Manor.
    The aesthetics for those dungeons were inherited from how they were created. SE built most of the 1.X dungeons by assembling a bunch of generic cave tunnel and cave room pieces and then decorating them with various door, wall and object sets. You are in several cases going through copies of the exact same room with different furniture.
    (1)