I mean, I'm still gonna hate Aurum Vale just because the place is so damn ugly, so it's a lateral move to me. Seriously, why did ARR need so many gray caves, and who thought that filling one of them with yellow gas and morbols was an improvement?




I mean, I'm still gonna hate Aurum Vale just because the place is so damn ugly, so it's a lateral move to me. Seriously, why did ARR need so many gray caves, and who thought that filling one of them with yellow gas and morbols was an improvement?
Though I actually like morbols, I agree on the design of the place. The middle area's okay if a bit bland, but the start and end make my eyes bleed. I actually rarely have issues finishing AV when it comes up in roulette but I just hate looking at the place.
All that green and mustard yellow is a sin.
Several of the ARR dungeons were actually modified 1.X dungeons. Pretty much all of the 1.X dungeons were cave tunnels and SE made the 2.0 dungeons by blocking off the various alternative paths between rooms. Sastasha, Thousand Maws of Toto-Rak, Cutter's Cry, Dzemael Darkhold, and Aurum Vale were all built this way.
It's about world building that's why.
Voidsent caves, plague infected ruins, and trudging through sewage and rot is what makes people so impressed with the WoL.
I believe they're specifically referring to the aesthetics. The ARR dungeons are all terribly dreary and ugly places. Like the actual horror hole known as Haukke Manor.Several of the ARR dungeons were actually modified 1.X dungeons. Pretty much all of the 1.X dungeons were cave tunnels and SE made the 2.0 dungeons by blocking off the various alternative paths between rooms. Sastasha, Thousand Maws of Toto-Rak, Cutter's Cry, Dzemael Darkhold, and Aurum Vale were all built this way.
Last edited by Gula; 08-11-2020 at 06:50 AM.
The aesthetics for those dungeons were inherited from how they were created. SE built most of the 1.X dungeons by assembling a bunch of generic cave tunnel and cave room pieces and then decorating them with various door, wall and object sets. You are in several cases going through copies of the exact same room with different furniture.
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