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  1. #241
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Goji1639 View Post
    Nothing wrong with AV being difficult. Honestly, the first room, the Malboros and the final boss have caused way more issues than Coincounter in my experience as well. Hell, they could buff literally everything else about AV and I'd have fun with it.

    Don't confuse difficulty with shit design. Coincounter is changing because his mechanic is a garbage 1 hit kill with no telegraphs, not because he was some kind of impassable wall.
    Don't confuse shit difficulty with designs that demand you learn. There's nothing good about a dungeon causing issues for the party for the sake of a "challenge", it just means the dungeon is bad and needs a rework beyond nerfing a boss only the worst players who refuse to do better have a problem with.
    (2)

  2. #242
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I mean, I'm still gonna hate Aurum Vale just because the place is so damn ugly, so it's a lateral move to me. Seriously, why did ARR need so many gray caves, and who thought that filling one of them with yellow gas and morbols was an improvement?
    (4)

  3. #243
    Player
    PeppermintBrown's Avatar
    Join Date
    Feb 2019
    Posts
    120
    Character
    Xiala Narian
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by TheMightyMollusk View Post
    I mean, I'm still gonna hate Aurum Vale just because the place is so damn ugly, so it's a lateral move to me. Seriously, why did ARR need so many gray caves, and who thought that filling one of them with yellow gas and morbols was an improvement?
    Though I actually like morbols, I agree on the design of the place. The middle area's okay if a bit bland, but the start and end make my eyes bleed. I actually rarely have issues finishing AV when it comes up in roulette but I just hate looking at the place.
    (1)

  4. #244
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by TheMightyMollusk View Post
    I mean, I'm still gonna hate Aurum Vale just because the place is so damn ugly, so it's a lateral move to me. Seriously, why did ARR need so many gray caves, and who thought that filling one of them with yellow gas and morbols was an improvement?
    Several of the ARR dungeons were actually modified 1.X dungeons. Pretty much all of the 1.X dungeons were cave tunnels and SE made the 2.0 dungeons by blocking off the various alternative paths between rooms. Sastasha, Thousand Maws of Toto-Rak, Cutter's Cry, Dzemael Darkhold, and Aurum Vale were all built this way.
    (1)

  5. #245
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by TheMightyMollusk View Post
    I mean, I'm still gonna hate Aurum Vale just because the place is so damn ugly, so it's a lateral move to me. Seriously, why did ARR need so many gray caves, and who thought that filling one of them with yellow gas and morbols was an improvement?
    It's about world building that's why.

    Voidsent caves, plague infected ruins, and trudging through sewage and rot is what makes people so impressed with the WoL.

    Quote Originally Posted by Ultimatecalibur View Post
    Several of the ARR dungeons were actually modified 1.X dungeons. Pretty much all of the 1.X dungeons were cave tunnels and SE made the 2.0 dungeons by blocking off the various alternative paths between rooms. Sastasha, Thousand Maws of Toto-Rak, Cutter's Cry, Dzemael Darkhold, and Aurum Vale were all built this way.
    I believe they're specifically referring to the aesthetics. The ARR dungeons are all terribly dreary and ugly places. Like the actual horror hole known as Haukke Manor.
    (0)
    Last edited by Gula; 08-11-2020 at 06:50 AM.

  6. #246
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Gula View Post
    I believe they're specifically referring to the aesthetics. The ARR dungeons are all terribly dreary and ugly places. Like the actual horror hole known as Haukke Manor.
    The aesthetics for those dungeons were inherited from how they were created. SE built most of the 1.X dungeons by assembling a bunch of generic cave tunnel and cave room pieces and then decorating them with various door, wall and object sets. You are in several cases going through copies of the exact same room with different furniture.
    (1)

  7. #247
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,299
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by PeppermintBrown View Post
    Though I actually like morbols, I agree on the design of the place. The middle area's okay if a bit bland, but the start and end make my eyes bleed. I actually rarely have issues finishing AV when it comes up in roulette but I just hate looking at the place.
    All that green and mustard yellow is a sin.
    (0)

  8. #248
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Yencat View Post
    All that green and mustard yellow is a sin.
    When you think of bad smells (I.E. "bad breath") what colors come to mind?
    (2)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  9. #249
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    At least the crafted plants from Aurum Vale look nice when you put them in a normal garden. There's a pretty ground cover and a large bush with blossom-buds all over it. Much better than Toto-Rak's neon carnivorous things.
    (1)

  10. #250
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,299
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Krotoan View Post
    When you think of bad smells (I.E. "bad breath") what colors come to mind?
    I don't think of bad smells at all lol it absolutely makes sense, I just think it's really ugly. Which is the point I suppose, that it looks gross and smelly.
    (1)

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