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  1. #221
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Goji1639 View Post
    I'm not really concerned with who's fault it is when you die to a crap mechanic. It's still a crap mechanic that's probably embarrassing for SE from a design perspective, so it makes sense they'd want to fix it.
    Can be mitigated by talking to your party and it becomes instantly avoidable.
    (1)

  2. #222
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Goji1639 View Post
    I assume those are all alliance raids, which I'm not super familiar with. If they're 1 hit kills that offer absolutely no indication of what you're supposed to do to avoid dying, then I feel the same way about them.
    You'll need to get familiar with them if you want to continue the ShB story - they're required as of 6am est tomorrow.

    They offer about as much indication as the councounter tbh. The boss clearly winds up a big attack that you won't live through without proper movement.
    (2)

  3. #223
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Goji1639 View Post
    I assume those are all alliance raids, which I'm not super familiar with. If they're 1 hit kills that offer absolutely no indication of what you're supposed to do to avoid dying, then I feel the same way about them.
    They never have, though. People learn by doing.

    Behemoth: Get behind comets for Meteor. Can be stumbled on or just follow the group.
    Plegthomawhateverhisnameis: Everyone on the platforms. Anyone not on dies, not enough people on, Alliance Wipe. Only warning is the boss moving and the cast bar.
    Amon: See Behemoth.
    The eyeball thing whose name I have forgotten: This would be the second potential run-in with Doom, where if you get Doom'd, you have to get on the glowy marker to cleanse it, or you die. This is the same as the first boss of Sunken Temple of Qarn has this same mechanic, but hypothetically it's not going to be required anymore? We'll see.

    There's nothing wrong with learning from deaths. It'll keep coming up, and as long as people are willing to talk, it's all good.
    (3)

  4. #224
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by EgilTheStressedMage View Post
    Can be mitigated by talking to your party and it becomes instantly avoidable.
    I'm not really understanding your point. It's still a garbage mechanic; even if the community can find ways to work around it's design failures.

    Quote Originally Posted by Ilenya View Post
    There's nothing wrong with learning from deaths. It'll keep coming up, and as long as people are willing to talk, it's all good.
    You're conflating the issue. Learning from deaths is fine, but a mechanic with no telegraph that instant kills you is garbage design. It doesn't mean you can't learn the mechanic; it just means that the mechanic is the result of inept gameplay development.

    Quote Originally Posted by Veis_Alveare View Post
    You'll need to get familiar with them if you want to continue the ShB story - they're required as of 6am est tomorrow.

    They offer about as much indication as the councounter tbh. The boss clearly winds up a big attack that you won't live through without proper movement.
    If they offer no indication of where to move then yes, terrible design.

    Not to say any of this badly NEEDED addressing, but I like seeing SE remove this kind of shoddy work from some of their older content. AV may be the beginning of a trend.
    (0)
    Last edited by Goji1639; 08-11-2020 at 12:54 AM.

  5. #225
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ilenya View Post

    There's nothing wrong with learning from deaths.
    Then how come so many people rage quit from learning parties after one wipe?
    (0)

  6. #226
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Brill_ View Post
    Then how come so many people rage quit from learning parties after one wipe?
    Probably because they didn't read the stinking party finder.


    Happens all the time "oh this wasn't a farm party?"
    (3)

  7. #227
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Brill_ View Post
    Then how come so many people rage quit from learning parties after one wipe?
    Because some people don't seem to recall what it was like learning the things.
    (3)

  8. #228
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Goji1639 View Post
    I'm not really understanding your point. It's still a garbage mechanic; even if the community can find ways to work around it's design failures.
    I fail to see how it's somehow worse than the very first room of the dungeon yet it has caused the least amount of problems to just about every party I've been in. And shocker the ones who died didn't ask for how to deal with it and they got rightfully smacked.
    (3)

  9. #229
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by EgilTheStressedMage View Post
    I fail to see how it's somehow worse than the very first room of the dungeon yet it has caused the least amount of problems to just about every party I've been in. And shocker the ones who died didn't ask for how to deal with it and they got rightfully smacked.
    Nothing wrong with AV being difficult. Honestly, the first room, the Malboros and the final boss have caused way more issues than Coincounter in my experience as well. Hell, they could buff literally everything else about AV and I'd have fun with it.

    Don't confuse difficulty with shit design. Coincounter is changing because his mechanic is a garbage 1 hit kill with no telegraphs, not because he was some kind of impassable wall.
    (0)
    Last edited by Goji1639; 08-11-2020 at 01:13 AM.

  10. #230
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Goji1639 View Post
    The most important part of learning is the ability to adjust; take away the ability to put new knowledge into practice and new knowledge is far less likely to be retained. If we're REALLY running with the idea that Coincounter was some kind of crucial learning experience for new players, then it's a very poorly realized one.

    Reality is that it's just a crap mechanic. Maybe when FATES were more popular it made a bit more sense, but as it stands right now it's just a cheesy bit of inept combat design that SE would rather not be displaying to the world. Let it disappear.
    Its a very well designed boss, for starters the insta kill is only for dps and healers, the latter usually are farther from the boss so the run is hardly at risk. Tanks, which are usually more focused on mechanics and what the boss is doing are not punished hard since for them that is not that necessary and while doing that you once again don't risk the run meanwhile dps who are usually the players that tunnel vission the most and pay less attention are the ones that get more punished with a death, breaking their gameplay flow and basically telling them to pay attention to more things aside the numbers they do and their skills, and lastly for healers if they are at ranged distance the only problematic mechanics are the eye's ones which are non lethal serving as a callout to pay attention but like tank's case without risking the clear.

    All the battle mechanics in that boss tell one thing "Pay attention to the boss, don't overrely on aoe marks" and all the mechanics do that without putting the party under a real risk, if the dps die they can get up with a res and practice as well as practice that principle of not relying too much on aoe marks in further trials. Coincounter is far from a boss with crap mechanics, is a good teacher that punishes you if you do bad but never hard enough to make it frustrating, the problem are the players that refuse to learn or adapt and tab into other things as soon as they die once even when the fight is not over, you have a good teacher, be a good student.
    (2)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

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