I'm not really concerned with who's fault it is when you die to a crap mechanic. It's still a crap mechanic that's probably embarrassing for SE from a design perspective, so it makes sense they'd want to fix it.If you don't communicate with your party and you die to a mechanic you had no way of knowing, that is 100% all the time every day your fault. If you try to communicate and they ignore you and you die to a mechanic you had no way of knowing, then it's their fault.
You never did comment on the now required instant death mechanics that have no markers. Say what you want about AV, it's technically skippable. LotA/ST/WoD no longer are, and all of those have one-shot mechanics without markers.
I assume those are all alliance raids, which I'm not super familiar with. If they're 1 hit kills that offer absolutely no indication of what you're supposed to do to avoid dying, then I feel the same way about them.
You'll need to get familiar with them if you want to continue the ShB story - they're required as of 6am est tomorrow.
They offer about as much indication as the councounter tbh. The boss clearly winds up a big attack that you won't live through without proper movement.
They never have, though. People learn by doing.
Behemoth: Get behind comets for Meteor. Can be stumbled on or just follow the group.
Plegthomawhateverhisnameis: Everyone on the platforms. Anyone not on dies, not enough people on, Alliance Wipe. Only warning is the boss moving and the cast bar.
Amon: See Behemoth.
The eyeball thing whose name I have forgotten: This would be the second potential run-in with Doom, where if you get Doom'd, you have to get on the glowy marker to cleanse it, or you die. This is the same as the first boss of Sunken Temple of Qarn has this same mechanic, but hypothetically it's not going to be required anymore? We'll see.
There's nothing wrong with learning from deaths. It'll keep coming up, and as long as people are willing to talk, it's all good.
Can be mitigated by talking to your party and it becomes instantly avoidable.
I'm not really understanding your point. It's still a garbage mechanic; even if the community can find ways to work around it's design failures.
You're conflating the issue. Learning from deaths is fine, but a mechanic with no telegraph that instant kills you is garbage design. It doesn't mean you can't learn the mechanic; it just means that the mechanic is the result of inept gameplay development.
If they offer no indication of where to move then yes, terrible design.You'll need to get familiar with them if you want to continue the ShB story - they're required as of 6am est tomorrow.
They offer about as much indication as the councounter tbh. The boss clearly winds up a big attack that you won't live through without proper movement.
Not to say any of this badly NEEDED addressing, but I like seeing SE remove this kind of shoddy work from some of their older content. AV may be the beginning of a trend.
Last edited by Goji1639; 08-11-2020 at 12:54 AM.
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