Page 1 of 2 1 2 LastLast
Results 1 to 10 of 308

Hybrid View

  1. #1
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by EgilTheStressedMage View Post
    If you don't communicate with your party and you die to a mechanic you had no way of knowing, that is 100% all the time every day your fault. If you try to communicate and they ignore you and you die to a mechanic you had no way of knowing, then it's their fault.
    I'm not really concerned with who's fault it is when you die to a crap mechanic. It's still a crap mechanic that's probably embarrassing for SE from a design perspective, so it makes sense they'd want to fix it.
    (0)

  2. #2
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Goji1639 View Post
    I'm not really concerned with who's fault it is when you die to a crap mechanic. It's still a crap mechanic that's probably embarrassing for SE from a design perspective, so it makes sense they'd want to fix it.
    You never did comment on the now required instant death mechanics that have no markers. Say what you want about AV, it's technically skippable. LotA/ST/WoD no longer are, and all of those have one-shot mechanics without markers.
    (3)

  3. #3
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ilenya View Post
    You never did comment on the now required instant death mechanics that have no markers. Say what you want about AV, it's technically skippable. LotA/ST/WoD no longer are, and all of those have one-shot mechanics without markers.
    I assume those are all alliance raids, which I'm not super familiar with. If they're 1 hit kills that offer absolutely no indication of what you're supposed to do to avoid dying, then I feel the same way about them.
    (0)

  4. #4
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Goji1639 View Post
    I assume those are all alliance raids, which I'm not super familiar with. If they're 1 hit kills that offer absolutely no indication of what you're supposed to do to avoid dying, then I feel the same way about them.
    You'll need to get familiar with them if you want to continue the ShB story - they're required as of 6am est tomorrow.

    They offer about as much indication as the councounter tbh. The boss clearly winds up a big attack that you won't live through without proper movement.
    (2)

  5. #5
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Goji1639 View Post
    I assume those are all alliance raids, which I'm not super familiar with. If they're 1 hit kills that offer absolutely no indication of what you're supposed to do to avoid dying, then I feel the same way about them.
    They never have, though. People learn by doing.

    Behemoth: Get behind comets for Meteor. Can be stumbled on or just follow the group.
    Plegthomawhateverhisnameis: Everyone on the platforms. Anyone not on dies, not enough people on, Alliance Wipe. Only warning is the boss moving and the cast bar.
    Amon: See Behemoth.
    The eyeball thing whose name I have forgotten: This would be the second potential run-in with Doom, where if you get Doom'd, you have to get on the glowy marker to cleanse it, or you die. This is the same as the first boss of Sunken Temple of Qarn has this same mechanic, but hypothetically it's not going to be required anymore? We'll see.

    There's nothing wrong with learning from deaths. It'll keep coming up, and as long as people are willing to talk, it's all good.
    (3)

  6. #6
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ilenya View Post

    There's nothing wrong with learning from deaths.
    Then how come so many people rage quit from learning parties after one wipe?
    (0)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Brill_ View Post
    Then how come so many people rage quit from learning parties after one wipe?
    Probably because they didn't read the stinking party finder.


    Happens all the time "oh this wasn't a farm party?"
    (3)

  8. #8
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Brill_ View Post
    Then how come so many people rage quit from learning parties after one wipe?
    Because some people don't seem to recall what it was like learning the things.
    (3)

  9. #9
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Goji1639 View Post
    I'm not really concerned with who's fault it is when you die to a crap mechanic. It's still a crap mechanic that's probably embarrassing for SE from a design perspective, so it makes sense they'd want to fix it.
    Can be mitigated by talking to your party and it becomes instantly avoidable.
    (1)

  10. #10
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by EgilTheStressedMage View Post
    Can be mitigated by talking to your party and it becomes instantly avoidable.
    I'm not really understanding your point. It's still a garbage mechanic; even if the community can find ways to work around it's design failures.

    Quote Originally Posted by Ilenya View Post
    There's nothing wrong with learning from deaths. It'll keep coming up, and as long as people are willing to talk, it's all good.
    You're conflating the issue. Learning from deaths is fine, but a mechanic with no telegraph that instant kills you is garbage design. It doesn't mean you can't learn the mechanic; it just means that the mechanic is the result of inept gameplay development.

    Quote Originally Posted by Veis_Alveare View Post
    You'll need to get familiar with them if you want to continue the ShB story - they're required as of 6am est tomorrow.

    They offer about as much indication as the councounter tbh. The boss clearly winds up a big attack that you won't live through without proper movement.
    If they offer no indication of where to move then yes, terrible design.

    Not to say any of this badly NEEDED addressing, but I like seeing SE remove this kind of shoddy work from some of their older content. AV may be the beginning of a trend.
    (0)
    Last edited by Goji1639; 08-11-2020 at 12:54 AM.

Page 1 of 2 1 2 LastLast