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  1. #201
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Yuella View Post
    All they need to do is add a guildhest where you fight a cyclops with AoE indicator. And you need to clear this guildhest to queue for Aurum Vale.
    Or they can just give Coincounter the AoE indicator. Seeing as almost every other Cyclops after that has them.
    It makes no sense to make the first Cyclops you encounter the most difficult one, especially as this is level 47 and considered very early content at this point.
    (4)

  2. #202
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by EgilTheStressedMage View Post
    Because it's easily mitigated by communication, guides, and playing with something that isn't your eyelids. If you choose to not do any, I don't know what to tell you.
    Guides are required purely because it's a garbage mechanic. The mechanic is completely indiscernible without some form of outside help. SE shouldn't be leaning on Youtube guides because they don't know how to create mechanics that can be read during the actual fight.

    Quote Originally Posted by Iscah View Post
    You're trying to argue with someone who is agreeing with your point. It used to be an acceptable design choice, now it is not, so it's good that they're changing it.
    He was making a logistics argument that it wasn't technically bad design when it was implemented. While I guess that's fair enough it's kind of beside the point, which is what I said in my response to him. It's bad design now and I'm glad he agrees with the fix.

    Quote Originally Posted by LaughingBanana View Post
    People focusing on such a really small, inconsequential thing and debating it for pages and pages and pages...

    I mean seriously people, you're better than this.
    There's no obligation to only debate important things here. It's a forum, we can talk about whatever we want to.
    (0)
    Last edited by Goji1639; 08-10-2020 at 10:27 PM.

  3. #203
    Player

    Join Date
    Jan 2020
    Posts
    211
    Quote Originally Posted by Esmoire View Post
    Souls series is like one of the worst game series people could choose to try to highlight the idea of a telegraphed combat system or something you should avoid if you don't like the non-orange-marker attacks in FFXIV.

    Yes, I do agree, and welcome, encounters in FFXIV where things don't have big ugly orange markers giving you 10 yrs to move out of danger's way.

    Yes, for basically almost as long as there has been gaming, we have had stuff where you just have to read some kind of sign and respond. Often with patterns and observation. It's PUNCH OUT.

    But please don't use a renowned action series with (for the most part) clean and tight animations and all kinds of super technical stuff like animation-interrupting invul on demand with a super well-tuned gauge denoting your usage anywhere near the absolute disaster that is FFXIV with its netcode, sloppy hitbox sizes, and mixed-and-matched telegraph systems (where attacks often deal damage well before or after the actual attacking part of the animation ended). Don't put them in same paragraph. Don't put them on the same page of the forum. Don't put them in the same essay. Don't even put them in the same book. Souls series deserves better than that.
    I agreed with your post.. but wish more people used Devil May Cry as an example more than souls. Devil is such a better action game. IMHO. I hate how slow soul games are. It's like coming from any sonic game to I dunno... Snails play. It's HORRIBLE T.T
    (0)

  4. #204
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Seraphor View Post
    Or they can just give Coincounter the AoE indicator. Seeing as almost every other Cyclops after that has them.
    It makes no sense to make the first Cyclops you encounter the most difficult one, especially as this is level 47 and considered very early content at this point.
    The most notable cyclops to me (aside from coincounter) is the guy from The Twinning who doesn't have an AoE indicator either.

    Also like... who cares? It's not as if death in this game has any real consequences. Teaching people a mechanic by having it kill them just really drives home the point that they need to be alert to what's going on around them.

    Let me be clear - I don't really care about them adding indicators to a random dungeon boss, it's all good, but to say that OHKO as a learning tool is bad is just... not smart.
    (1)

  5. #205
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Goji1639 View Post
    A death only stops gameplay if it wipes the group, and a DPS dying to coincounter probably won't result in a wipe. If you nearly die you can take note and adjust when you see the attack again. If you actually die you just alt tab out and play around online until the rest of the group finishes the fight.
    A death stops YOUR gameplay, you can't do anything outside of watching and wait for a res or the battle to be over, that is the perfect moment to look and learn what killed you instead of when you get only damage because there you have no time to think, you still have to play and therefore you don't have that time to think.

    If you really alt tab of a game due to one death then I feel very sorry for the people that gets in a party with you, a willing player when killed will look for the reason behind it and look for ways to stop it instead of just rage quit.
    (3)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  6. #206
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,069
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Veis_Alveare View Post
    The most notable cyclops to me (aside from coincounter) is the guy from The Twinning who doesn't have an AoE indicator either.
    Are you thinking of Anamnesis, the undersea level? There's no cyclops in the Twinning that I can remember.

    And if that is what you're thinking of, he does have last-second markers so you can learn to connect the attack names with their exact area of effect. That could be all that's being added here.
    (0)

  7. #207
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by WaxSw View Post
    A death stops YOUR gameplay, you can't do anything outside of watching and wait for a res or the battle to be over, that is the perfect moment to look and learn what killed you instead of when you get only damage because there you have no time to think, you still have to play and therefore you don't have that time to think.

    If you really alt tab of a game due to one death then I feel very sorry for the people that gets in a party with you, a willing player when killed will look for the reason behind it and look for ways to stop it instead of just rage quit.
    Most people aren't going to sit there analyzing a fight they're not participating in. It's a game; you play when it allows you to play. Even if you did spend that time attempting to analyze why you died, you won't get to put your analysis into practice. The group will kill the boss, move on, and who knows when you'll see another Cyclops boss with the same mechanics.

    If an attack nearly kills me but I'm still on my feet then there's an opportunity and a reason to assess/adjust. If you just die immediately and don't even get to retry the fight there's virtually no point.
    (0)
    Last edited by Goji1639; 08-10-2020 at 11:34 PM.

  8. #208
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Iscah View Post
    Are you thinking of Anamnesis, the undersea level? There's no cyclops in the Twinning that I can remember.
    There are some minotaur trash mobs that use similar attacks.
    (2)

  9. #209
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by MrThinker View Post
    True, guildhests should have been the tutorials to group content. Sadly, the battle content team have all but abandoned guildhests (due to lack of player interest).
    Guildhests start with giving bad advice ("Have your non-tank pull!").

    Also, out of curiosity, with all the comments on Coincounter's one-hit kill, what are people opinions on, say... Behemoth and Ancient Flare in LotA? You know, those one hit kill no marker things you have to watch the cast bars on?
    (0)

  10. #210
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Iscah View Post
    Are you thinking of Anamnesis, the undersea level? There's no cyclops in the Twinning that I can remember.

    And if that is what you're thinking of, he does have last-second markers so you can learn to connect the attack names with their exact area of effect. That could be all that's being added here.
    Mollusk was right, it's a minotaur.

    Second trash pack I believe?

    Quote Originally Posted by Ilenya View Post
    Guildhests start with giving bad advice ("Have your non-tank pull!").

    Also, out of curiosity, with all the comments on Coincounter's one-hit kill, what are people opinions on, say... Behemoth and Ancient Flare in LotA? You know, those one hit kill no marker things you have to watch the cast bars on?
    Well that's 3 levels later so clearly like... huge difference there.
    (1)

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