Quote Originally Posted by Roda View Post
You do realize a pretty successful genre grew out of a game that had highly punishing mechanics that encouraged learning through trial and error and communicating with players outside the game right?
None of those games in said genre had untelegraphed 1 hit kills. What made those games so good is how they were punishing but fair; every attack was telegraphed and avoidable on reaction, but the frame data and precise hit boxes required good reflexes. The community helps each other online because it's challenging, not because it's BS they couldn't possibly know how to avoid without getting help first.