Yes, I kind of edited my post. What you're saying may have been true for 2.x, but it's certainly not true now. It is bad design the way things currently stand, and I am happy that SE recognized it and is fixing it.I don't think you are reading what I have been writing. That is true now, but during 2.X FATEs were presented as a major form of content as players explored the open world and not everyone went for Second Lieutenant ASAP. The knowledge transfer between The Eyes Have It and AV was functional during 2.X but it doesn't function now. Coincounter was not bad design, but changes as the game has gone through 3 expansions have broken things.
I'm not surprised that they are changing things with the update.
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