Here's a crazy thought but have you ever thought of, you know, asking about mechanics from your party? It's something that a massive MULTIPLAYER game is meant to encourage.Oh, so long castbar is the games telegraph for a 360 degree 1 hit kill AoE that's avoidable if you run a specific distance from the boss? My mistake then; I'll remember that the next time I see a long castbar on anything.
Attacks need telegraphs if you're required to avoid them to survive. A long cast bar doesn't tell you anything about what you need to do.
Suggestions like this don't change the fact that it's a garbage mechanic. You could've also suggested I youtube the fight before even attempting AV. That would work, but it's not something a well designed mechanic would ever require.
I'll never quite understand why MMO's get a pass on crap that would get many games laughed out of their respective genres. Seriously, just let SE fix embarrassing stuff like this.





You do realize a pretty successful genre grew out of a game that had highly punishing mechanics that encouraged learning through trial and error and communicating with players outside the game right?Suggestions like this don't change the fact that it's a garbage mechanic. You could've also suggested I youtube the fight before even attempting AV. That would work, but it's not something a well designed mechanic would ever require.
I'll never quite understand why MMO's get a pass on crap that would get many games laughed out of their respective genres. Seriously, just let SE fix embarrassing stuff like this.
None of those games in said genre had untelegraphed 1 hit kills. What made those games so good is how they were punishing but fair; every attack was telegraphed and avoidable on reaction, but the frame data and precise hit boxes required good reflexes. The community helps each other online because it's challenging, not because it's BS they couldn't possibly know how to avoid without getting help first.
Because it's easily mitigated by communication, guides, and playing with something that isn't your eyelids. If you choose to not do any, I don't know what to tell you.Suggestions like this don't change the fact that it's a garbage mechanic. You could've also suggested I youtube the fight before even attempting AV. That would work, but it's not something a well designed mechanic would ever require.
I'll never quite understand why MMO's get a pass on crap that would get many games laughed out of their respective genres. Seriously, just let SE fix embarrassing stuff like this.
Guides are required purely because it's a garbage mechanic. The mechanic is completely indiscernible without some form of outside help. SE shouldn't be leaning on Youtube guides because they don't know how to create mechanics that can be read during the actual fight.
He was making a logistics argument that it wasn't technically bad design when it was implemented. While I guess that's fair enough it's kind of beside the point, which is what I said in my response to him. It's bad design now and I'm glad he agrees with the fix.
There's no obligation to only debate important things here. It's a forum, we can talk about whatever we want to.
Last edited by Goji1639; 08-10-2020 at 10:27 PM.
If you don't communicate with your party and you die to a mechanic you had no way of knowing, that is 100% all the time every day your fault. If you try to communicate and they ignore you and you die to a mechanic you had no way of knowing, then it's their fault.
I'm not really concerned with who's fault it is when you die to a crap mechanic. It's still a crap mechanic that's probably embarrassing for SE from a design perspective, so it makes sense they'd want to fix it.If you don't communicate with your party and you die to a mechanic you had no way of knowing, that is 100% all the time every day your fault. If you try to communicate and they ignore you and you die to a mechanic you had no way of knowing, then it's their fault.


You never did comment on the now required instant death mechanics that have no markers. Say what you want about AV, it's technically skippable. LotA/ST/WoD no longer are, and all of those have one-shot mechanics without markers.
Can be mitigated by talking to your party and it becomes instantly avoidable.
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